Fix for 16x16 tiles at 32bpp
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1 changed files with 2 additions and 2 deletions
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@ -2228,9 +2228,9 @@ local void MapDraw32Tile16(int tile,int x,int y)
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{
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// FIXME: (johns) Why turned off?
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if( 0 && TileCached[tile] ) {
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VideoDraw32Tile32Cached(TileCached[tile],x,y);
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VideoDraw32Tile16Cached(TileCached[tile],x,y);
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} else {
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VideoDraw32Tile32(TheMap.Tiles[tile],x,y);
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VideoDraw32Tile16(TheMap.Tiles[tile],x,y);
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TileCached[tile]=VideoMemory32+x+y*VideoWidth;
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}
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}
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