Fix for 16x16 tiles at 32bpp

This commit is contained in:
jsalmon3 2003-03-21 17:24:20 +00:00
parent 082caa1ad4
commit 3075934f7c

View file

@ -2228,9 +2228,9 @@ local void MapDraw32Tile16(int tile,int x,int y)
{
// FIXME: (johns) Why turned off?
if( 0 && TileCached[tile] ) {
VideoDraw32Tile32Cached(TileCached[tile],x,y);
VideoDraw32Tile16Cached(TileCached[tile],x,y);
} else {
VideoDraw32Tile32(TheMap.Tiles[tile],x,y);
VideoDraw32Tile16(TheMap.Tiles[tile],x,y);
TileCached[tile]=VideoMemory32+x+y*VideoWidth;
}
}