use statsthump sound for ShowStats()
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@ -927,7 +927,7 @@ local int GameStatsDrawFunc(int frame)
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line_spacing=(432-bottom_offset-description_offset)/c;
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if( !draw_all || (dodraw<=10 && (frame%stats_pause)==0) ) {
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PlayGameSound(SoundIdForName("fist"),MaxSampleVolume);
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PlayGameSound(SoundIdForName("statsthump"),MaxSampleVolume);
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}
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