This commit is contained in:
jsalmon3 2003-10-02 14:39:32 +00:00
parent bc26208fd6
commit 2c7050d437
4 changed files with 35 additions and 39 deletions

View file

@ -88,7 +88,7 @@ local int LcmPreventRecurse; /// prevent recursion through LoadGameMap
** @param map map loaded
*/
local void LoadStratagusMap(const char* filename,
WorldMap* map __attribute__((unused)))
WorldMap* map __attribute__((unused)))
{
DebugLevel3Fn("%p \n" _C_ map);
@ -104,7 +104,7 @@ local void LoadStratagusMap(const char* filename,
#if 0
// Not true if multiplayer levels!
if (!ThisPlayer) { /// ARI: bomb if nothing was loaded!
fprintf(stderr,"%s: invalid Stratagus map\n", filename);
fprintf(stderr, "%s: invalid Stratagus map\n", filename);
ExitFatal(-1);
}
// FIXME: Retrieve map->Info from somewhere... If LoadPud is used in CCL it magically is set there :)
@ -507,7 +507,7 @@ global void CreateGame(char* filename, WorldMap* map)
}
#endif
ViewportCenterViewpoint(TheUI.SelectedViewport,
ThisPlayer->StartX, ThisPlayer->StartY);
ThisPlayer->StartX, ThisPlayer->StartY);
//
// Various hacks wich must be done after the map is loaded.

View file

@ -105,10 +105,10 @@ local int ContinueButtonFlags; /// Flags for continue button
local void IntroCallbackButton1(unsigned button)
{
if (UseContinueButton) {
if ((1 << button) == LeftButton && ContinueButtonX <= CursorX
&& CursorX <= ContinueButtonX + 106
&& ContinueButtonY <= CursorY
&& CursorY <= ContinueButtonY + 27) {
if ((1 << button) == LeftButton && ContinueButtonX <= CursorX &&
CursorX <= ContinueButtonX + 106 &&
ContinueButtonY <= CursorY &&
CursorY <= ContinueButtonY + 27) {
ContinueButtonFlags |= MenuButtonClicked;
}
} else {
@ -123,11 +123,11 @@ local void IntroCallbackButton1(unsigned button)
local void IntroCallbackButton2(unsigned button)
{
if (UseContinueButton) {
if ((1 << button) == LeftButton && ContinueButtonX <= CursorX
&& CursorX <= ContinueButtonX + 106
&& ContinueButtonY <= CursorY
&& CursorY <= ContinueButtonY + 27
&& (ContinueButtonFlags & MenuButtonClicked)) {
if ((1 << button) == LeftButton && ContinueButtonX <= CursorX &&
CursorX <= ContinueButtonX + 106 &&
ContinueButtonY <= CursorY &&
CursorY <= ContinueButtonY + 27 &&
(ContinueButtonFlags & MenuButtonClicked)) {
IntroNoEvent = 0;
}
ContinueButtonFlags &= ~MenuButtonClicked;
@ -171,7 +171,7 @@ local void IntroCallbackKey2(unsigned key, unsigned keychar)
** Callback for input.
*/
local void IntroCallbackKey3(unsigned key __attribute__((unused)),
unsigned keychar __attribute__((unused)))
unsigned keychar __attribute__((unused)))
{
}
@ -184,8 +184,8 @@ local void IntroCallbackMouse(int x, int y)
CursorY = y;
if (UseContinueButton) {
if( ContinueButtonX <= CursorX && CursorX <= ContinueButtonX + 106 &&
ContinueButtonY <= CursorY && CursorY <= ContinueButtonY + 27 ) {
if (ContinueButtonX <= CursorX && CursorX <= ContinueButtonX + 106 &&
ContinueButtonY <= CursorY && CursorY <= ContinueButtonY + 27) {
ContinueButtonFlags |= MenuButtonActive;
}
else {
@ -493,20 +493,20 @@ global void ShowIntro(const Intro* intro)
// Draw background
//
VideoDrawSubClip(background, 0, 0,
background->Width, background->Height,
(VideoWidth - background->Width) / 2,
(VideoHeight - background->Height) / 2);
background->Width, background->Height,
(VideoWidth - background->Width) / 2,
(VideoHeight - background->Height) / 2);
//
// Draw title
//
SetDefaultTextColors(FontWhite, FontYellow);
VideoDrawTextCentered((70 + 340) / 2 * VideoWidth / 640, 28 * VideoHeight / 480,
LargeFont,intro->Title);
VideoDrawTextCentered((70 + 340) / 2 * VideoWidth / 640,
28 * VideoHeight / 480, LargeFont, intro->Title);
//
// Draw scrolling text
//
ScrollText(70 * VideoWidth / 640, 80 * VideoHeight / 480, 70 * VideoWidth / 640 + 320,
170 * VideoHeight / 480, line, scrolling_text);
ScrollText(70 * VideoWidth / 640, 80 * VideoHeight / 480,
70 * VideoWidth / 640 + 320, 170 * VideoHeight / 480, line, scrolling_text);
//
// Draw objectives
@ -1389,7 +1389,7 @@ local SCM CclCredits(SCM list)
GameCredits.Names = (char*)malloc(1);
GameCredits.Names[0] = '\0';
}
len=0;
len = 0;
while (!gh_null_p(list)) {
value = gh_car(list);
@ -1401,7 +1401,7 @@ local SCM CclCredits(SCM list)
}
if (gh_eq_p(value, gh_symbol2scm("name")) ||
gh_eq_p(value, gh_symbol2scm("title")) ||
gh_eq_p(value, gh_symbol2scm("comment")) ) {
gh_eq_p(value, gh_symbol2scm("comment"))) {
n = get_c_string(gh_car(list));
nlen = strlen(n);
GameCredits.Names = (char*)realloc(GameCredits.Names, len + nlen + 2);

View file

@ -180,11 +180,11 @@ global void LoadModules(void)
MapUnitSounds();
InitAStar();
#ifdef WITH_SOUND
if (SoundFildes!=-1) {
if (SoundFildes != -1) {
//FIXME: must be done after map is loaded
if ( InitSoundServer() ) {
SoundOff=1;
SoundFildes=-1;
if (InitSoundServer()) {
SoundOff = 1;
SoundFildes = -1;
} else {
// must be done after sounds are loaded
InitSoundClient();

View file

@ -165,7 +165,7 @@ local CompareFunction GetCompareFunction(const char* op)
return &CompareEq;
}
} else if (op[0] == '>') {
if (op[1] == '=' && op[2] == '\0' ) {
if (op[1] == '=' && op[2] == '\0') {
return &CompareGrEq;
} else if (op[1] == '\0') {
return &CompareGr;
@ -176,7 +176,7 @@ local CompareFunction GetCompareFunction(const char* op)
} else if (op[1] == '\0') {
return &CompareLe;
}
} else if (op[0] == '!' && op[1] == '=' && op[2] == '\0' ) {
} else if (op[0] == '!' && op[1] == '=' && op[2] == '\0') {
return &CompareNEq;
}
return NULL;
@ -376,13 +376,11 @@ local SCM CclIfNearUnit(SCM player, SCM operation, SCM quantity, SCM unit,
// FIXME: Yes, but caller should check.
// NOTE: +1 right,bottom isn't inclusive :(
if (unit->Type->UnitType == UnitTypeLand) {
an = SelectUnits(
unit->X - 1, unit->Y - 1,
an = SelectUnits(unit->X - 1, unit->Y - 1,
unit->X + unit->Type->TileWidth + 1,
unit->Y + unit->Type->TileHeight + 1, around);
} else {
an = SelectUnits(
unit->X - 2, unit->Y - 2,
an = SelectUnits(unit->X - 2, unit->Y - 2,
unit->X + unit->Type->TileWidth + 2,
unit->Y + unit->Type->TileHeight + 2, around);
}
@ -470,13 +468,11 @@ local SCM CclIfRescuedNearUnit(SCM player, SCM operation, SCM quantity, SCM unit
// FIXME: Yes, but caller should check.
// NOTE: +1 right,bottom isn't inclusive :(
if (unit->Type->UnitType == UnitTypeLand) {
an=SelectUnits(
unit->X - 1, unit->Y - 1,
an = SelectUnits(unit->X - 1, unit->Y - 1,
unit->X + unit->Type->TileWidth + 1,
unit->Y + unit->Type->TileHeight + 1, around);
} else {
an=SelectUnits(
unit->X - 2, unit->Y - 2,
an = SelectUnits(unit->X - 2, unit->Y - 2,
unit->X + unit->Type->TileWidth + 2,
unit->Y + unit->Type->TileHeight + 2, around);
}
@ -596,7 +592,7 @@ local SCM CclIfResource(SCM player, SCM operation, SCM quantity, SCM resource)
plynr = 0;
pn = PlayerMax;
} else {
pn = plynr+1;
pn = plynr + 1;
}
for (i = 0; i < MaxCosts; ++i) {