From 2c7050d437239e1aac81135b2a52ae8bcffe8c19 Mon Sep 17 00:00:00 2001
From: jsalmon3 <>
Date: Thu, 2 Oct 2003 14:39:32 +0000
Subject: [PATCH] Cleanup

---
 src/game/game.cpp     |  6 +++---
 src/game/intro.cpp    | 42 +++++++++++++++++++++---------------------
 src/game/loadgame.cpp |  8 ++++----
 src/game/trigger.cpp  | 18 +++++++-----------
 4 files changed, 35 insertions(+), 39 deletions(-)

diff --git a/src/game/game.cpp b/src/game/game.cpp
index 0bd00dec1..43ab292f1 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -88,7 +88,7 @@ local int LcmPreventRecurse;		/// prevent recursion through LoadGameMap
 **	@param map	map loaded
 */
 local void LoadStratagusMap(const char* filename,
-	WorldMap* map __attribute__((unused)))
+    WorldMap* map __attribute__((unused)))
 {
     DebugLevel3Fn("%p \n" _C_ map);
 
@@ -104,7 +104,7 @@ local void LoadStratagusMap(const char* filename,
 #if 0
     // Not true if multiplayer levels!
     if (!ThisPlayer) {		/// ARI: bomb if nothing was loaded!
-	fprintf(stderr,"%s: invalid Stratagus map\n", filename);
+	fprintf(stderr, "%s: invalid Stratagus map\n", filename);
 	ExitFatal(-1);
     }
     // FIXME: Retrieve map->Info from somewhere... If LoadPud is used in CCL it magically is set there :)
@@ -507,7 +507,7 @@ global void CreateGame(char* filename, WorldMap* map)
     }
 #endif
     ViewportCenterViewpoint(TheUI.SelectedViewport,
-	    ThisPlayer->StartX, ThisPlayer->StartY);
+	ThisPlayer->StartX, ThisPlayer->StartY);
 
     //
     //	Various hacks wich must be done after the map is loaded.
diff --git a/src/game/intro.cpp b/src/game/intro.cpp
index 845a674f3..09c5b649a 100644
--- a/src/game/intro.cpp
+++ b/src/game/intro.cpp
@@ -105,10 +105,10 @@ local int ContinueButtonFlags;		/// Flags for continue button
 local void IntroCallbackButton1(unsigned button)
 {
     if (UseContinueButton) {
-	if ((1 << button) == LeftButton && ContinueButtonX <= CursorX
-		&& CursorX <= ContinueButtonX + 106
-		&& ContinueButtonY <= CursorY
-		&& CursorY <= ContinueButtonY + 27) {
+	if ((1 << button) == LeftButton && ContinueButtonX <= CursorX &&
+		CursorX <= ContinueButtonX + 106 &&
+		ContinueButtonY <= CursorY &&
+		CursorY <= ContinueButtonY + 27) {
 	    ContinueButtonFlags |= MenuButtonClicked;
 	}
     } else {
@@ -123,11 +123,11 @@ local void IntroCallbackButton1(unsigned button)
 local void IntroCallbackButton2(unsigned button)
 {
     if (UseContinueButton) {
-	if ((1 << button) == LeftButton && ContinueButtonX <= CursorX
-		&& CursorX <= ContinueButtonX + 106
-		&& ContinueButtonY <= CursorY
-		&& CursorY <= ContinueButtonY + 27
-		&& (ContinueButtonFlags & MenuButtonClicked)) {
+	if ((1 << button) == LeftButton && ContinueButtonX <= CursorX &&
+		CursorX <= ContinueButtonX + 106 &&
+		ContinueButtonY <= CursorY &&
+		CursorY <= ContinueButtonY + 27 &&
+		(ContinueButtonFlags & MenuButtonClicked)) {
 	    IntroNoEvent = 0;
 	}
 	ContinueButtonFlags &= ~MenuButtonClicked;
@@ -171,7 +171,7 @@ local void IntroCallbackKey2(unsigned key, unsigned keychar)
 **	Callback for input.
 */
 local void IntroCallbackKey3(unsigned key __attribute__((unused)),
-			     unsigned keychar __attribute__((unused)))
+    unsigned keychar __attribute__((unused)))
 {
 }
 
@@ -184,8 +184,8 @@ local void IntroCallbackMouse(int x, int y)
     CursorY = y;
 
     if (UseContinueButton) {
-	if( ContinueButtonX <= CursorX && CursorX <= ContinueButtonX + 106 &&
-	    ContinueButtonY <= CursorY && CursorY <= ContinueButtonY + 27 ) {
+	if (ContinueButtonX <= CursorX && CursorX <= ContinueButtonX + 106 &&
+		ContinueButtonY <= CursorY && CursorY <= ContinueButtonY + 27) {
 	    ContinueButtonFlags |= MenuButtonActive;
 	}
 	else {
@@ -493,20 +493,20 @@ global void ShowIntro(const Intro* intro)
 	//	Draw background
 	//
 	VideoDrawSubClip(background, 0, 0,
-		background->Width, background->Height,
-		(VideoWidth - background->Width) / 2,
-		(VideoHeight - background->Height) / 2);
+	    background->Width, background->Height,
+	    (VideoWidth - background->Width) / 2,
+	    (VideoHeight - background->Height) / 2);
 	//
 	//	Draw title
 	//
 	SetDefaultTextColors(FontWhite, FontYellow);
-	VideoDrawTextCentered((70 + 340) / 2 * VideoWidth / 640, 28 * VideoHeight / 480,
-	    LargeFont,intro->Title);
+	VideoDrawTextCentered((70 + 340) / 2 * VideoWidth / 640,
+	    28 * VideoHeight / 480, LargeFont, intro->Title);
 	//
 	//	Draw scrolling text
 	//
-	ScrollText(70 * VideoWidth / 640, 80 * VideoHeight / 480, 70 * VideoWidth / 640 + 320,
-	    170 * VideoHeight / 480, line, scrolling_text);
+	ScrollText(70 * VideoWidth / 640, 80 * VideoHeight / 480,
+	    70 * VideoWidth / 640 + 320, 170 * VideoHeight / 480, line, scrolling_text);
 
 	//
 	//	Draw objectives
@@ -1389,7 +1389,7 @@ local SCM CclCredits(SCM list)
 	GameCredits.Names = (char*)malloc(1);
 	GameCredits.Names[0] = '\0';
     }
-    len=0;
+    len = 0;
 
     while (!gh_null_p(list)) {
 	value = gh_car(list);
@@ -1401,7 +1401,7 @@ local SCM CclCredits(SCM list)
 	}
 	if (gh_eq_p(value, gh_symbol2scm("name")) ||
 		gh_eq_p(value, gh_symbol2scm("title")) ||
-		gh_eq_p(value, gh_symbol2scm("comment")) ) {
+		gh_eq_p(value, gh_symbol2scm("comment"))) {
 	    n = get_c_string(gh_car(list));
 	    nlen = strlen(n);
 	    GameCredits.Names = (char*)realloc(GameCredits.Names, len + nlen + 2);
diff --git a/src/game/loadgame.cpp b/src/game/loadgame.cpp
index be16f6c36..1438a9cec 100644
--- a/src/game/loadgame.cpp
+++ b/src/game/loadgame.cpp
@@ -180,11 +180,11 @@ global void LoadModules(void)
     MapUnitSounds();
     InitAStar();
 #ifdef WITH_SOUND
-    if (SoundFildes!=-1) {
+    if (SoundFildes != -1) {
 	//FIXME: must be done after map is loaded
-	if ( InitSoundServer() ) {
-	    SoundOff=1;
-	    SoundFildes=-1;
+	if (InitSoundServer()) {
+	    SoundOff = 1;
+	    SoundFildes = -1;
 	} else {
 	    // must be done after sounds are loaded
 	    InitSoundClient();
diff --git a/src/game/trigger.cpp b/src/game/trigger.cpp
index e29ea3d04..bfb8ee522 100644
--- a/src/game/trigger.cpp
+++ b/src/game/trigger.cpp
@@ -165,7 +165,7 @@ local CompareFunction GetCompareFunction(const char* op)
 	    return &CompareEq;
 	}
     } else if (op[0] == '>') {
-	if (op[1] == '=' && op[2] == '\0' ) {
+	if (op[1] == '=' && op[2] == '\0') {
 	    return &CompareGrEq;
 	} else if (op[1] == '\0') {
 	    return &CompareGr;
@@ -176,7 +176,7 @@ local CompareFunction GetCompareFunction(const char* op)
 	} else if (op[1] == '\0') {
 	    return &CompareLe;
 	}
-    } else if (op[0] == '!' && op[1] == '=' && op[2] == '\0' ) {
+    } else if (op[0] == '!' && op[1] == '=' && op[2] == '\0') {
 	return &CompareNEq;
     }
     return NULL;
@@ -376,13 +376,11 @@ local SCM CclIfNearUnit(SCM player, SCM operation, SCM quantity, SCM unit,
 	// FIXME: Yes, but caller should check.
 	// NOTE: +1 right,bottom isn't inclusive :(
 	if (unit->Type->UnitType == UnitTypeLand) {
-	    an = SelectUnits(
-		unit->X - 1, unit->Y - 1,
+	    an = SelectUnits(unit->X - 1, unit->Y - 1,
 		unit->X + unit->Type->TileWidth + 1,
 		unit->Y + unit->Type->TileHeight + 1, around);
 	} else {
-	    an = SelectUnits(
-		unit->X - 2, unit->Y - 2,
+	    an = SelectUnits(unit->X - 2, unit->Y - 2,
 		unit->X + unit->Type->TileWidth + 2,
 		unit->Y + unit->Type->TileHeight + 2, around);
 	}
@@ -470,13 +468,11 @@ local SCM CclIfRescuedNearUnit(SCM player, SCM operation, SCM quantity, SCM unit
 	// FIXME: Yes, but caller should check.
 	// NOTE: +1 right,bottom isn't inclusive :(
 	if (unit->Type->UnitType == UnitTypeLand) {
-	    an=SelectUnits(
-		unit->X - 1, unit->Y - 1,
+	    an = SelectUnits(unit->X - 1, unit->Y - 1,
 		unit->X + unit->Type->TileWidth + 1,
 		unit->Y + unit->Type->TileHeight + 1, around);
 	} else {
-	    an=SelectUnits(
-		unit->X - 2, unit->Y - 2,
+	    an = SelectUnits(unit->X - 2, unit->Y - 2,
 		unit->X + unit->Type->TileWidth + 2,
 		unit->Y + unit->Type->TileHeight + 2, around);
 	}
@@ -596,7 +592,7 @@ local SCM CclIfResource(SCM player, SCM operation, SCM quantity, SCM resource)
 	plynr = 0;
 	pn = PlayerMax;
     } else {
-	pn = plynr+1;
+	pn = plynr + 1;
     }
 
     for (i = 0; i < MaxCosts; ++i) {