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<HTML><HEAD>
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<!--
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---- $Id$
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---- (c) Copyright 2001-2003 by Lutz Sammer
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---- FreeCraft is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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---- the Free Software Foundation; only version 2 of the License.
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---- FreeCraft is distributed in the hope that it will be useful,
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---- but WITHOUT ANY WARRANTY; without even the implied warranty of
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---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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---- GNU General Public License for more details.
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-->
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<TITLE>FreeCraft Version 1.18</TITLE>
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</HEAD>
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<BODY>
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<H1>FreeCraft Version 1.18</H1>
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<HR><PRE WIDTH=80>
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___________ _________ _____ __
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\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __|
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| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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\/ \/ \/ \/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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FreeCraft - A free fantasy real time strategy game engine
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</PRE>
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<P><B>(C) Copyright 1998-2003 by The FreeCraft Project. Distributed under the
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<A HREF="gpl.html">"GNU General Public License"</A></B>
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<HR>
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<A HREF="#contents">Contents</A>
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<H2><A NAME="copyright">Copyrights</A></H2>
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Please refer to the <A HREF="gpl.html">GNU General Public License</A>
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document provided with this distribution.<BR>
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To proceed beyond this point, is to agree with the license agreement.
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<P>The self extracting archive contains ZIP code, read the
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<A HREF="ZIP-LICENSE">ZIP-LICENSE</A>.
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<P>The binaries could contain SDL code, read the
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<A HREF="README-SDL.txt">README-SDL.txt</A> and the
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<A HREF="http://www.gnu.org/copyleft/lesser.html"> GNU LGPL license.</A>
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<P>The source and binaries contains SIOD code, read
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<A HREF="SIOD.txt"> and <A HREF="../src/siod/siod.html"> siod.html</A> for
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copyright and informations.
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<H2><A NAME="disclaimer">DISCLAIMER</A></H2>
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This software is provided as-is. The author(s) can not be held liable for
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any damage that might arise from the use of this software.<P>
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<B>Use it at your own risk</B>.
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<H2><A NAME="introduction">Introduction</A></H2>
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Read this for the introduction:
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<A HREF="readme.html">readme.html</A>
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<H2><A NAME="install">Install</A></H2>
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Read this how to install FreeCraft:
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<A HREF="install.html">install.html</A>
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<H2><A NAME="upgrade">Upgrade</A></H2>
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If you upgrade from an older beta version to a new one, please
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<B>always</B> run build.sh. Some graphics or formats may have been
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changed. <B>Don't forget</B> to backup your modified files.<P>
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Read this how to upgrade FreeCraft:
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<A HREF="install.html">install.html</A>
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<H2><A NAME="changes">Changes</A></H2>
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Read this for the history of FreeCraft:
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<A HREF="ChangeLog.html">ChangeLog.html</A>
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<H2><A NAME="todo">To-do and known bugs</A></H2>
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This file contains the known bugs and what we plan in the future:
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<A HREF="todo.html">todo.html</A>
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<P>A more up to date list of known bugs are here:
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<A HREF="http://sourceforge.net/tracker/?group_id=1965&atid=101965">
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SourceForge: FreeCraft real-time strategy game engine - Tracker - Bugs</A>
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<P>A more up to date list of planned tasks are here:
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<A HREF="http://sourceforge.net/pm/?group_id=1965">
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SourceForge: FreeCraft real-time strategy game engine - Tasks</A>
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<H2><A NAME="faq">Problems</A></H2>
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Read this, if you have problems compiling, installing or playing FreeCraft
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<A HREF="faq.html">faq.html</A> or use the
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<A HREF="http://sourceforge.net/forum/forum.php?forum_id=5634">
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help forum</A> for questions.
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<H2><A NAME="features">Features</A></H2>
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<UL>
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<LI>Health and mana and orders could be shown on the map.
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<LI>Better path finder routines.
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<LI>Loading of compressed (gzip or bzip2) puds, with zziplib direct loading
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from zip archives.
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<LI>Configuration language.
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<LI>Scripting language.
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<LI>Easy replace of unit graphics and sounds.
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<LI>64 times greater maps.
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<LI>Training queues.
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<LI>Way-points.
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<LI>Correct fog of war (terrain changes are not shown).
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<LI>Nice looking fog of war (alpha-gray-scale)
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<LI>More resolutions 640x480, 800x600, 1024x768, 1280x960 and 1600x1200.
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<LI>Support for viewports.
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<LI>Support for MOD/OGG/MP3 background music.
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<LI>Support for up to 6 resources.
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<LI>Support for up to 15 players in local network.
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<LI>Internet play.
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</UL>
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<H2><A NAME="open-projects">Open projects</A></H2>
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Following projects are not assigned: (Please ask before start working)
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<UL>
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<LI>Help the map editor development.
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<LI>Write an AI editor.
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<LI>Write a tileset editor.
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<LI>Write a configuration editor.
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<LI>Create own tilesets and unit graphics.
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<LI>Create own sounds, voices, videos and campaigns.
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<LI>Create movies.
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<LI>Create a jingle for startup and home-page.
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<LI>Write better documentation. (correct my English and grammar :-)
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<LI>Improved network support (viewer, proxy, automatic lag detection)
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<LI>Write "wartools" for the demo-versions.
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<LI>Help making a clone of the science fiction game from the same company.
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<LI>Add support for sandtools to the engine.
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<LI>Port to X11 8bpp or 32bpp, full-screen and DGA support.
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<LI>Port to PocketPC's.
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<LI>Multi-language support.
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<LI><I>And any other help is welcome.</I>
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</UL>
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If you want to help, please join the FreeCraft mailing list and check
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if somebody is already working on your project. Then tell us what you
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want to work on.
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<H2><A NAME="documentation">Documentation</A></H2>
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Look into the original game documentation for playing instructions.
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Look into the sources for more information.
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<H3><A NAME="commandline">Command line options</A></H3>
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freecraft [OPTIONS] [map.pud|map.pud.gz]
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<UL>
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<LI>OPTIONS<BR>
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You can currently give following command line options. Use "freecraft -h" to
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get an up to date information.
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<UL>
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<LI>-c "file.ccl"<BR>
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Load FreeCraft config file <VAR>"file.ccl"</VAR> instead of the default
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"<VAR>librarypath/</VAR>ccl/freecraft.ccl".
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<LI>-d "path"<BR>
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Change the FreeCraft library path to <VAR>"path"</VAR> instead of the
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default "./data" or "/usr/share/games/freecraft/default".
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<LI>-e<BR>
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Start the editor directly.
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<LI>-f factor<BR>
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Adjust the build costs of units for the computer players by factor.
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<LI>-h<BR>
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Show command line help.
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<LI>-l<BR>
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Disable command log.
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<LI>-n [localport:]serverhost[:port]<BR>
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Connect to FreeCraft server <VAR>serverhost</VAR>.
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<VAR>serverhost</VAR> is the name of the server like "freecraft.org"
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or the IP number like "192.168.1.1". <VAR>localport</VAR>
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is the port number on the local computer, <VAR>port</VAR> is the
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port on the game server. The default ports are 6660. If you have a
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firewall please let the port 6660/UDP through. Can be used together
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with the network GUI, this is than the default game server.
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<LI>-N name<BR>
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Name of the player, for network play. Can be used together with
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network GUI, this is than the default player name.
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<LI>-s frames<BR>
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The AI sleeps 'frames' before it starts working.
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<LI>-t factor<BR>
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Adjust the build time of units for the computer players by factor.
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<LI>-v mode<BR>
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Video mode (0=default, 1=640x480, 2=800x600, 3=1024x768, 4=1280x960,
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5=1600x1200)
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<LI>-w<BR>
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Wait until sound device comes available. (Only supported with linux OSS
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driver)
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<LI>-D<BR>
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Video depth = pixel pro point. Only useful if not automatic
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detected.
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<LI>-F<BR>
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Full-screen video-mode. (Not supported on all platforms, just test)
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<LI>-S speed<BR>
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Want to play slower? Use for 50 to play with half speed. Want to play
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faster? Use 200 to play at double speed. (default is 100% which are
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30 frames/second)
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<LI>-W<BR>
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Windowed video-mode.
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</UL>
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<LI>map.pud<BR>
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Load the map "map.pud" instead of the default
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"<VAR>librarypath/</VAR>default.cm".
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<LI>map.pud.gz<BR>
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Load the compressed map "map.pud.gz" instead of the default
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"<VAR>librarypath/</VAR>default.cm".
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<LI>map.cm<BR>
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Load the FreeCraft map "map.cm" instead of the default.
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<LI>map.cm.gz<BR>
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Load the compressed FreeCraft map "map.cm.gz" instead of the default.
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<LI><BR>
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If no file is given the default map
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"<VAR>librarypath/</VAR>default.cm" will be loaded.
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</UL>
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<H3>Keyboard commands</H3>
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<UL>
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<LI><KBD>cursor-left</KBD><BR>
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Scroll map left. With control scroll faster.
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<LI><KBD>cursor-right</KBD><BR>
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Scroll map right. With control scroll faster.
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<LI><KBD>cursor-up</KBD><BR>
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Scroll map up. With control scroll faster.
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<LI><KBD>cursor-down</KBD><BR>
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Scroll map down. With control scroll faster.
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<LI><KBD>RETURN</KBD><BR>
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Enter command line.
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<LI><KBD>TAB</KBD><BR>
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Toggle mini-map mode, with/without terrain.
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<LI><KBD>+</KBD><BR>
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Increase game speed.
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<LI><KBD>-</KBD><BR>
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Decrease game speed.
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<LI><KBD>ALT+B, CTRL+B</KBD><BR>
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Toggle big map mode on/off.
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<LI><KBD>ALT+C, CTRL+C, c (if unused)</KBD><BR>
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Center on selected units or left click on the unit portait.
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<LI><KBD>ALT+X, CTRL+X</KBD><BR>
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Exit program.
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<LI><KBD>ALT+Q, CTRL+Q</KBD><BR>
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Quit level.
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<LI><KBD>ALT+R, CTRL+R</KBD><BR>
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Restart scenario.
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<LI><KBD>^</KBD><BR>
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Unselect all units.
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<LI><KBD># (1-9,0)</KBD><BR>
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Recall unit group. All units in the group becomes the current selection.
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If unit group is already selected, center on group.
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<LI><KBD>SHIFT + # (1-9,0)</KBD><BR>
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Add the units of the group to the current selection.
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<LI><KBD>CTRL + # (1-9,0)</KBD><BR>
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Define unit group. All currently selected units become the new group.
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<LI><KBD>SHIFT+CTRL + # (1-9,0)</KBD><BR>
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Add to unit group. All currently selected units are added to the group.
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<LI><KBD>ALT + # (1-9,0)</KBD><BR>
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Alternate unit group. All currently selected units are also added to the
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new group.
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<LI><KBD>SHIFT+ALT + # (1-9,0)</KBD><BR>
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Add to alternate unit group. All currently selected units are also added to
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the group.
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<LI><KBD>F1,F2,F3,F4</KBD><BR>
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Recall saved map position.
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<LI><KBD>SHIFT+F1,SHIFT+F2,SHIFT+F3,SHIFT+F4</KBD><BR>
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Save current map position for later recall.
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<LI><KBD>ALT+G, CTRL+G</KBD><BR>
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Toggle mouse grab mode.
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<LI><KBD>ALT+F, CTRL+F</KBD><BR>
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Toggle fullscreen mode. (only with SDL under X11 supported)
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<LI><KBD>ALT+P, CTRL+P</KBD> or <KBD>pause</KBD><BR>
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Toggle pause mode.
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<LI><KBD>CTRL+S</KBD><BR>
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Toggle sound on/off.
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<LI><KBD>ALT+S, F11</KBD><BR>
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Save complete state.
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<LI><KBD>CTRL+ALT+S</KBD><BR>
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Save level as pud.
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<LI><KBD>ALT+L, F12</KBD><BR>
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Load complete state.
|
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<LI><KBD>ALT+M, F10</KBD><BR>
|
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Enter game menu.
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<LI><KBD>CTRL+T</KBD><BR>
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Track selected unit in current viewport or middle click on the unit
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portrait.
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<LI><KBD>SPACE</KBD><BR>
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Center on last message. Cycles through all events.
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<LI><KBD>SHIFT+SPACE</KBD><BR>
|
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Center on previous message. Cycles through all events.
|
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<LI><KBD>ALT+I, CTRL+I</KBD><BR>
|
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Find an idle worker. Cycles through all idle workers.
|
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<LI><KBD>ALT+V, CTRL+V</KBD><BR>
|
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Cycle through the pre-defined viewpoints configurations.
|
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<LI><KBD>Print Screen</KBD><BR>
|
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Save a screenshot.
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</UL>
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|
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<H3>Mouse commands</H3>
|
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|
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<H4>Clicking on minimap</H4>
|
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|
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<H4>Clicking on map</H4>
|
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|
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<UL>
|
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<LI>Single click with left mouse button<BR>
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Select unit.
|
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<LI>SHIFT Single click with left mouse button<BR>
|
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Add or remove unit from selection. Could be combined with any other
|
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modifier.
|
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<LI>CTRL Single click with left mouse button<BR>
|
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Select all units of the same unit-type.
|
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<LI>ALT Single click with left mouse button<BR>
|
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Select all units of the previous group.
|
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<LI>Double click with left mouse button<BR>
|
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Select all units of the same unit-type.
|
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<LI>Click & Hold with left mouse button<BR>
|
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Not supported.
|
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<HR>
|
||||
<LI>CTRL Single click with right mouse button on unit<BR>
|
||||
Selected unit follows this unit.
|
||||
<LI>Single click with right mouse button<BR>
|
||||
Does automatic action of the current selected unit.
|
||||
<LI>SHIFT Single click with right mouse button<BR>
|
||||
Add automatic action of the current selected unit to the command queue,
|
||||
this means the current order is first finished, than the unit starts
|
||||
with this order.
|
||||
<LI>CTRL Single click with right mouse button<BR>
|
||||
Does second automatic action of the current selected unit.
|
||||
<LI>ALT Single click with right mouse button<BR>
|
||||
Not supported.
|
||||
<LI>Double click with right mouse button<BR>
|
||||
Not supported.
|
||||
<LI>Click & Hold with right mouse button<BR>
|
||||
Not supported.
|
||||
</UL>
|
||||
|
||||
<H4>Clicking on buttons</H4>
|
||||
|
||||
<UL>
|
||||
<LI>CTRL single click with left mouse button<BR>
|
||||
Enable or disable automatic spell casting.
|
||||
</UL>
|
||||
|
||||
<H2><A NAME="ccl">CCL: FreeCraft Configuration Language</A></H2>
|
||||
|
||||
The CCL is scheme. I use SIOD for this.
|
||||
(The most recent release is available from
|
||||
<a href="http://people.delphiforums.com/gjc/siod.html">this web page</a>)
|
||||
.<P> You can also enter CCL commands at the message prompt. Each
|
||||
line starting with "(" is taken as CCL command.
|
||||
|
||||
<H3>Documentation</H3>
|
||||
|
||||
<A HREF="ccl/ccl.html">I have started new documentation here. </A> <P>
|
||||
|
||||
Please help me writing it.
|
||||
|
||||
<H2><A NAME="internal">Internal Formats</A></H2>
|
||||
|
||||
<H3><A NAME="internal-tileset">Tileset</A></H3>
|
||||
|
||||
The tileset graphic is loaded from 'png'-files. Only files with 256
|
||||
indexed colors are currently supported.<P>
|
||||
The format of the tileset graphic is:<P>
|
||||
|
||||
32x32 pixels of a tile.<P>
|
||||
|
||||
16 tiles are stored per row.<P>
|
||||
|
||||
The pixels (7,6),(7,14),(7,22),(7,30), (15,6),(15,14),(15,22),(15,30),
|
||||
(23,6),(23,14),(23,22),(23,30) and (31,6),(31,14),(31,22),(31,30)
|
||||
are used for the minimap picture. For a 32x32 map all 16 Pixels are used.
|
||||
For a 128x128 map only the first one.<P>
|
||||
|
||||
The colors of the palette reserved for the tileset:<BR>
|
||||
HELPME: I don't know!<P>
|
||||
|
||||
The conversion table from pud file to the internal format could be
|
||||
changed with ccl.
|
||||
|
||||
<A HREF="graphic/tileset.html">More tileset informations</A>
|
||||
|
||||
<H3><A NAME="internal-ui">User Interface</A></H3>
|
||||
|
||||
<A HREF="graphic/ui.html">More user interface informations</A>
|
||||
|
||||
<H3><A NAME="internal-sprites">Sprites</A></H3>
|
||||
|
||||
The graphics are loaded from 'png'-files. Only files with 256 indexed
|
||||
colors are currently supported.<P>
|
||||
The format of an unit sprite is:<P>
|
||||
|
||||
FIXME: more to come
|
||||
|
||||
<H3><A NAME="internal-palette">Palette</A></H3>
|
||||
|
||||
Look into tileset documentation, what I have found.
|
||||
|
||||
<H3><A NAME="internal-sounds">Sounds</A></H3>
|
||||
|
||||
The sounds are loaded from 'wav'-files. Files with 8 or 16 bit, mono and
|
||||
11025hz sample frequency are currently supported.<P>
|
||||
|
||||
<H3><A NAME="utilities">Utilities</A></H3>
|
||||
|
||||
<H4>extract</H4>
|
||||
Extract a compressed entry out of the original game data file.<P>
|
||||
|
||||
Read the knowledge bases which entry contains what.
|
||||
|
||||
<H5>Usage: extract data-file entry output</H5>
|
||||
<UL>
|
||||
<LI>data-file<BR>
|
||||
Compressed input data file. (normally maindat.war)
|
||||
<LI>entry<BR>
|
||||
Entry number of the data-file.
|
||||
<LI>output<BR>
|
||||
Output file for the uncompressed entry.
|
||||
</UL>
|
||||
|
||||
<H4>gfx2png</H4>
|
||||
Convert compressed graphic (unit sprites) to png graphic file.
|
||||
|
||||
<H5>Usage: gfx2png palette file.gfx</H5>
|
||||
<UL>
|
||||
<LI>palette<BR>
|
||||
Use palette in png file. "palette" is a raw file containing 768
|
||||
bytes for 256 colors of r g b.
|
||||
<LI>file.gfx<BR>
|
||||
File.gfx contains the graphics of the sprites. The output file is
|
||||
file.png.
|
||||
</UL>
|
||||
|
||||
<H4>gfu2png</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H4>img2png</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H4>cur2png</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H4>fnt2png</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H4>tile2png</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H4>aledoc</H4>
|
||||
FIXME: must write docu.
|
||||
|
||||
<H2><A NAME="arts">Arts</A></H2>
|
||||
|
||||
Following things are used from other peoples. If not other mentioned,
|
||||
protected by the following license <A HREF="gpl.html">
|
||||
"GNU General Public License"
|
||||
</A></B>
|
||||
|
||||
<DL>
|
||||
<DT>cross.png, health.png, mana.png.
|
||||
<DD>(c) Copyright 1998-2003 by Johns.
|
||||
<DT>food.png
|
||||
<DD>Food resource icon (c) Copyright 2000 by the Guardian.
|
||||
<DT>score.png
|
||||
<DD>Score icon in resource (c) Copyright 2000 by the Guardian.
|
||||
<DT>ore,stone,coal.png
|
||||
<DD>Orc, Stone and coal icon in resource (c) Copyright 2000 by the Guardian.
|
||||
<DT>freecraft.bmp, freecraft.ico
|
||||
<DD>The FreeCraft icon (c) Copyright 2000 by Kyle.
|
||||
</DL>
|
||||
|
||||
<H2><A NAME="thanks">Thanks</A></H2>
|
||||
|
||||
Thanks to following people for helping me develop FreeCraft:
|
||||
<UL>
|
||||
<LI>Ari
|
||||
<LI>Edgar
|
||||
<LI>Valery Shchedrin
|
||||
<LI>Iftikhar Rathore
|
||||
<LI>Charles K Hardin
|
||||
<LI>Fabrice Rossi
|
||||
<LI>DigiCat
|
||||
<LI>Josh Cogliati
|
||||
<LI>Patrick Mullen
|
||||
<LI>Vladi Shabanski
|
||||
<LI>Cris Daniluk
|
||||
<LI>Patrice Fortier
|
||||
<LI>FT Rathore
|
||||
<LI>Trent Piepho
|
||||
<LI>Jon Gabrielson
|
||||
<LI>Lukas Hejtmanek
|
||||
<LI>Steinar Hamre
|
||||
<LI>Ian Farmer
|
||||
<LI>Sebastian Drews
|
||||
<LI>Jarek Sobieszek
|
||||
<LI>Anthony Towns
|
||||
<LI>Stefan Dirsch
|
||||
<LI>Al Koskelin
|
||||
<LI>George J. Carrette
|
||||
<LI>Guardian
|
||||
<LI>Michael O'Reilly
|
||||
<LI>Dan Hensley
|
||||
<LI>Sean McMillian
|
||||
<LI>Mike Earl
|
||||
<LI>Ian Turner
|
||||
<LI>David Slimp
|
||||
<LI>Iuri Fiedoruk
|
||||
<LI>Luke Mauldin
|
||||
<LI>Nathan Adams
|
||||
<LI>Stephan Rasenbergver
|
||||
<LI>Dave Reed
|
||||
<LI>Josef Spillner
|
||||
<LI>James Dessart
|
||||
<LI>Jimmy Salmon
|
||||
<LI>Jan Uerpmann
|
||||
<LI>Aaron Berger
|
||||
<LI>Latimerius
|
||||
<LI>Antonis Chaniotis
|
||||
<LI>Samuel Hays
|
||||
<LI>Nehal Mistry
|
||||
<LI>Patrick Beasley
|
||||
<LI>David Martinez Moreno
|
||||
<LI>Flavio Silvestrow
|
||||
<LI>Daniel Burrows
|
||||
<LI>Dave Turner
|
||||
<LI>Ben Hines
|
||||
<LI>Kachalov Anton
|
||||
<LI>Martin Renold
|
||||
<LI>Martin Hajduch
|
||||
<LI>Jeff Binder
|
||||
<LI>Berend de Boer
|
||||
<LI>Dirk Thierbach
|
||||
<LI>Russell Smith
|
||||
<LI>Ludovic
|
||||
<LI>Mr Russ
|
||||
</UL>
|
||||
<P><EM>And to all I have forgot to write up!</EM><BR>
|
||||
Please drop me an email, if I forgot you.
|
||||
|
||||
<H2><A NAME="contents">Contents</A></H2>
|
||||
|
||||
<UL>
|
||||
<LI><A HREF="#copyright">Copyright</A>
|
||||
<LI><A HREF="#disclaimer">Disclaimer</A>
|
||||
<LI><A HREF="#introduction">Introduction</A>
|
||||
<LI><A HREF="#install">Install</A>
|
||||
<LI><A HREF="#upgrade">Upgrade</A>
|
||||
<LI><A HREF="#changes">Changes</A>
|
||||
<LI><A HREF="#todo">To-do</A>
|
||||
<LI><A HREF="#faq">FAQ</A>
|
||||
<LI><A HREF="#features">Features</A>
|
||||
<LI><A HREF="#open-projects">Open projects</A>
|
||||
<LI><A HREF="#documentation">Documentation</A>
|
||||
<UL>
|
||||
<LI><A HREF="#commandline">Command line options</A>
|
||||
<LI><A HREF="#ccl">CCL: FreeCraft Configuration language</A>
|
||||
<LI><A HREF="#internal">Internal Formats</A>
|
||||
<UL>
|
||||
<LI><A HREF="#internal-tileset">Tileset</A>
|
||||
<LI><A HREF="#internal-ui">User interface</A>
|
||||
<LI><A HREF="#internal-sprites">Sprites</A>
|
||||
<LI><A HREF="#internal-sounds">Sounds</A>
|
||||
<LI><A HREF="#internal-palette">Palette</A>
|
||||
</UL>
|
||||
</UL>
|
||||
<LI><A HREF="#utilities">Utilities</A>
|
||||
<UL>
|
||||
</UL>
|
||||
<LI><A HREF="#arts">Arts</A>
|
||||
<LI><A HREF="#thanks">Thanks</A>
|
||||
<LI><A HREF="#contents">Contents</A>
|
||||
</UL>
|
||||
|
||||
<HR>
|
||||
All trademarks and copyrights on this page are owned by their respective owners.
|
||||
<ADDRESS><A HREF="http://freecraft.org">The FreeCraft Project</A>
|
||||
</ADDRESS></BODY></HTML>
|
|
@ -1,24 +0,0 @@
|
|||
Begin4
|
||||
Title: FreeCraft - A free fantasy real time strategy game engine.
|
||||
Version: 1.18
|
||||
Entered-date: 26MAI2002
|
||||
Description: A realtime, fantasy strategy war game for UNIX or Win32.
|
||||
It comes without graphics, sounds and documentation. You need
|
||||
the original game CD or expansion CD or the free media
|
||||
replacement to use this program .
|
||||
Keywords: RTS realtime strategy game X11
|
||||
Author: johns98@gmx.net (Lutz Sammer) (Valery Shchedrin) (Fabrice Rossi)
|
||||
(Patrice Fortier) (Jon Gabrielson) (Andreas Arens) and others.
|
||||
Maintained-by: http://freecraft.org (The FreeCraft Project Group)
|
||||
Primary-site: ftp://metalab.unc.edu/pub/Linux/games/strategy
|
||||
1.3 MB freecraft-020526.tar.gz
|
||||
2.3 MB freecraft-020526-bin.tar.gz
|
||||
Alternate-site: ftp://ibiblio.org/pub/Linux/games/strategy
|
||||
1.3 MB freecraft-020526.tar.gz
|
||||
2.3 MB freecraft-020526-bin.tar.gz
|
||||
Original-site: http://prdownloads.sourceforge.net/freecraft
|
||||
1.3 MB freecraft-020526.tar.gz
|
||||
2.3 MB freecraft-020526-bin.tar.gz
|
||||
Platforms: Unix/Win32,SVGALIB/X11,libz,libpng and the original CD-ROM.
|
||||
Copying-policy: GNU General Public License (GPL) 2.0
|
||||
End
|
Loading…
Add table
Reference in a new issue