From 2a5d7cc234e135f2fd279e3e9accc34f7a6f09d4 Mon Sep 17 00:00:00 2001
From: nehalmistry <>
Date: Sun, 20 Apr 2003 21:15:46 +0000
Subject: [PATCH] remove unneeded files: freecraft.html freecraft.lsm

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-<HTML><HEAD>
-<!--
-----	$Id$
-
-----	(c) Copyright 2001-2003 by Lutz Sammer
-
-----    FreeCraft is free software; you can redistribute it and/or modify
-----    it under the terms of the GNU General Public License as published by
-----    the Free Software Foundation; only version 2 of the License.
-
-----    FreeCraft is distributed in the hope that it will be useful,
-----    but WITHOUT ANY WARRANTY; without even the implied warranty of
-----    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-----    GNU General Public License for more details.
--->
-    <TITLE>FreeCraft Version 1.18</TITLE>
-</HEAD>
-<BODY>
-    <H1>FreeCraft Version 1.18</H1>
-<HR><PRE WIDTH=80>
-     ___________		     _________		      _____  __
-     \_	  _____/______   ____   ____ \_   ___ \____________ _/ ____\/  |_
-      |    __) \_  __ \_/ __ \_/ __ \/    \  \/\_  __ \__  \\   __\\   __|
-      |     \   |  | \/\  ___/\  ___/\     \____|  | \// __ \|  |   |  |
-      \___  /   |__|    \___  >\___  >\______  /|__|  (____  /__|   |__|
-	  \/		    \/	   \/	     \/		   \/
-    ______________________                           ______________________
-			  T H E   W A R   B E G I N S
-	   FreeCraft - A free fantasy real time strategy game engine
-</PRE>
-<P><B>(C) Copyright 1998-2003 by The FreeCraft Project. Distributed under the
-<A HREF="gpl.html">"GNU General Public License"</A></B>
-<HR>
-
-<A HREF="#contents">Contents</A>
-
-    <H2><A NAME="copyright">Copyrights</A></H2>
-
-    Please refer to the <A HREF="gpl.html">GNU General Public License</A>
-    document provided with this distribution.<BR>
-    To proceed beyond this point, is to agree with the license agreement.
-
-    <P>The self extracting archive contains ZIP code, read the
-    <A HREF="ZIP-LICENSE">ZIP-LICENSE</A>.
-    <P>The binaries could contain SDL code, read the 
-    <A HREF="README-SDL.txt">README-SDL.txt</A> and the
-    <A HREF="http://www.gnu.org/copyleft/lesser.html"> GNU LGPL license.</A>
-    <P>The source and binaries contains SIOD code, read 
-    <A HREF="SIOD.txt"> and <A HREF="../src/siod/siod.html"> siod.html</A> for
-    copyright and informations.
-
-    <H2><A NAME="disclaimer">DISCLAIMER</A></H2>
-
-    This software is provided as-is.  The author(s) can not be held liable for
-    any damage that might arise from the use of this software.<P>
-
-    <B>Use it at your own risk</B>.
-
-    <H2><A NAME="introduction">Introduction</A></H2>
-
-    Read this for the introduction:
-    <A HREF="readme.html">readme.html</A>
-
-    <H2><A NAME="install">Install</A></H2>
-
-    Read this how to install FreeCraft:
-    <A HREF="install.html">install.html</A>
-
-    <H2><A NAME="upgrade">Upgrade</A></H2>
-
-    If you upgrade from an older beta version to a new one, please
-    <B>always</B> run build.sh.  Some graphics or formats may have been
-    changed.  <B>Don't forget</B> to backup your modified files.<P>
-
-    Read this how to upgrade FreeCraft:
-    <A HREF="install.html">install.html</A>
-
-    <H2><A NAME="changes">Changes</A></H2>
-
-    Read this for the history of FreeCraft:
-    <A HREF="ChangeLog.html">ChangeLog.html</A>
-
-    <H2><A NAME="todo">To-do and known bugs</A></H2>
-
-    This file contains the known bugs and what we plan in the future:
-    <A HREF="todo.html">todo.html</A>
-    <P>A more up to date list of known bugs are here:
-    <A HREF="http://sourceforge.net/tracker/?group_id=1965&atid=101965">
-    SourceForge: FreeCraft real-time strategy game engine - Tracker - Bugs</A>
-    <P>A more up to date list of planned tasks are here:
-    <A HREF="http://sourceforge.net/pm/?group_id=1965">
-    SourceForge: FreeCraft real-time strategy game engine - Tasks</A>
-
-    <H2><A NAME="faq">Problems</A></H2>
-
-    Read this, if you have problems compiling, installing or playing FreeCraft
-    <A HREF="faq.html">faq.html</A> or use the
-    <A HREF="http://sourceforge.net/forum/forum.php?forum_id=5634">
-    help forum</A> for questions.
-
-
-    <H2><A NAME="features">Features</A></H2>
-
-<UL>
-<LI>Health and mana and orders could be shown on the map.
-<LI>Better path finder routines.
-<LI>Loading of compressed (gzip or bzip2) puds, with zziplib direct loading
-    from zip archives.
-<LI>Configuration language.
-<LI>Scripting language.
-<LI>Easy replace of unit graphics and sounds.
-<LI>64 times greater maps.
-<LI>Training queues.
-<LI>Way-points.
-<LI>Correct fog of war (terrain changes are not shown).
-<LI>Nice looking fog of war (alpha-gray-scale)
-<LI>More resolutions 640x480, 800x600, 1024x768, 1280x960 and 1600x1200.
-<LI>Support for viewports.
-<LI>Support for MOD/OGG/MP3 background music.
-<LI>Support for up to 6 resources.
-<LI>Support for up to 15 players in local network.
-<LI>Internet play.
-</UL>
-
-    <H2><A NAME="open-projects">Open projects</A></H2>
-
-    Following projects are not assigned: (Please ask before start working)
-
-<UL>
-<LI>Help the map editor development.
-<LI>Write an AI editor.
-<LI>Write a tileset editor.
-<LI>Write a configuration editor.
-<LI>Create own tilesets and unit graphics.
-<LI>Create own sounds, voices, videos and campaigns.
-<LI>Create movies.
-<LI>Create a jingle for startup and home-page.
-<LI>Write better documentation. (correct my English and grammar :-)
-<LI>Improved network support (viewer, proxy, automatic lag detection)
-<LI>Write "wartools" for the demo-versions.
-<LI>Help making a clone of the science fiction game from the same company.
-<LI>Add support for sandtools to the engine.
-<LI>Port to X11 8bpp or 32bpp, full-screen and DGA support.
-<LI>Port to PocketPC's.
-<LI>Multi-language support.
-<LI><I>And any other help is welcome.</I>
-</UL>
-
-If you want to help, please join the FreeCraft mailing list and check
-if somebody is already working on your project. Then tell us what you
-want to work on.
-
-    <H2><A NAME="documentation">Documentation</A></H2>
-
-    Look into the original game documentation for playing instructions.
-    Look into the sources for more information.
-
-<H3><A NAME="commandline">Command line options</A></H3>
-
-freecraft [OPTIONS] [map.pud|map.pud.gz]
-
-<UL>
-<LI>OPTIONS<BR>
-    You can currently give following command line options. Use "freecraft -h" to
-    get an up to date information.
-    <UL>
-    <LI>-c "file.ccl"<BR>
-	Load FreeCraft config file <VAR>"file.ccl"</VAR> instead of the default
-	"<VAR>librarypath/</VAR>ccl/freecraft.ccl".
-    <LI>-d "path"<BR>
-	Change the FreeCraft library path to <VAR>"path"</VAR> instead of the
-	default "./data" or "/usr/share/games/freecraft/default".
-    <LI>-e<BR>
-	Start the editor directly.
-    <LI>-f factor<BR>
-	Adjust the build costs of units for the computer players by factor.
-    <LI>-h<BR>
-	Show command line help.
-    <LI>-l<BR>
-	Disable command log.
-    <LI>-n [localport:]serverhost[:port]<BR>
-	Connect to FreeCraft server <VAR>serverhost</VAR>.
-	<VAR>serverhost</VAR> is the name of the server like "freecraft.org"
-	or the IP number like "192.168.1.1". <VAR>localport</VAR>
-	is the port number on the local computer, <VAR>port</VAR> is the 
-	port on the game server. The default ports are 6660. If you have a
-	firewall please let the port 6660/UDP through. Can be used together
-	with the network GUI, this is than the default game server.
-    <LI>-N name<BR>
-	Name of the player, for network play. Can be used together with
-	network GUI, this is than the default player name.
-    <LI>-s frames<BR>
-	The AI sleeps 'frames' before it starts working.
-    <LI>-t factor<BR>
-	Adjust the build time of units for the computer players by factor.
-    <LI>-v mode<BR>
-	Video mode (0=default, 1=640x480, 2=800x600, 3=1024x768, 4=1280x960,
-	5=1600x1200)
-    <LI>-w<BR>
-	Wait until sound device comes available. (Only supported with linux OSS
-	driver)
-    <LI>-D<BR>
-	Video depth = pixel pro point. Only useful if not automatic
-	detected.
-    <LI>-F<BR>
-	Full-screen video-mode. (Not supported on all platforms, just test)
-    <LI>-S speed<BR>
-	Want to play slower? Use for 50 to play with half speed. Want to play
-	faster? Use 200 to play at double speed. (default is 100% which are
-	30 frames/second)
-    <LI>-W<BR>
-	Windowed video-mode.
-    </UL>
-<LI>map.pud<BR>
-    Load the map "map.pud" instead of the default
-    "<VAR>librarypath/</VAR>default.cm".
-<LI>map.pud.gz<BR>
-    Load the compressed map "map.pud.gz" instead of the default
-    "<VAR>librarypath/</VAR>default.cm".
-<LI>map.cm<BR>
-    Load the FreeCraft map "map.cm" instead of the default.
-<LI>map.cm.gz<BR>
-    Load the compressed FreeCraft map "map.cm.gz" instead of the default.
-<LI><BR>
-    If no file is given the default map
-    "<VAR>librarypath/</VAR>default.cm" will be loaded.
-</UL>
-
-<H3>Keyboard commands</H3>
-
-<UL>
-<LI><KBD>cursor-left</KBD><BR>
-    Scroll map left. With control scroll faster.
-<LI><KBD>cursor-right</KBD><BR>
-    Scroll map right. With control scroll faster.
-<LI><KBD>cursor-up</KBD><BR>
-    Scroll map up. With control scroll faster.
-<LI><KBD>cursor-down</KBD><BR>
-    Scroll map down. With control scroll faster.
-<LI><KBD>RETURN</KBD><BR>
-    Enter command line.
-<LI><KBD>TAB</KBD><BR>
-    Toggle mini-map mode, with/without terrain.
-<LI><KBD>+</KBD><BR>
-    Increase game speed.
-<LI><KBD>-</KBD><BR>
-    Decrease game speed.
-<LI><KBD>ALT+B, CTRL+B</KBD><BR>
-    Toggle big map mode on/off.
-<LI><KBD>ALT+C, CTRL+C, c (if unused)</KBD><BR>
-    Center on selected units or left click on the unit portait.
-<LI><KBD>ALT+X, CTRL+X</KBD><BR>
-    Exit program.
-<LI><KBD>ALT+Q, CTRL+Q</KBD><BR>
-    Quit level.
-<LI><KBD>ALT+R, CTRL+R</KBD><BR>
-    Restart scenario.
-<LI><KBD>^</KBD><BR>
-    Unselect all units.
-<LI><KBD># (1-9,0)</KBD><BR>
-    Recall unit group. All units in the group becomes the current selection. 
-    If unit group is already selected, center on group.
-<LI><KBD>SHIFT + # (1-9,0)</KBD><BR>
-    Add the units of the group to the current selection.
-<LI><KBD>CTRL + # (1-9,0)</KBD><BR>
-    Define unit group. All currently selected units become the new group.
-<LI><KBD>SHIFT+CTRL + # (1-9,0)</KBD><BR>
-    Add to unit group. All currently selected units are added to the group.
-<LI><KBD>ALT + # (1-9,0)</KBD><BR>
-    Alternate unit group. All currently selected units are also added to the
-    new group.
-<LI><KBD>SHIFT+ALT + # (1-9,0)</KBD><BR>
-    Add to alternate unit group. All currently selected units are also added to
-    the group.
-<LI><KBD>F1,F2,F3,F4</KBD><BR>
-    Recall saved map position.
-<LI><KBD>SHIFT+F1,SHIFT+F2,SHIFT+F3,SHIFT+F4</KBD><BR>
-    Save current map position for later recall.
-<LI><KBD>ALT+G, CTRL+G</KBD><BR>
-    Toggle mouse grab mode.
-<LI><KBD>ALT+F, CTRL+F</KBD><BR>
-    Toggle fullscreen mode. (only with SDL under X11 supported)
-<LI><KBD>ALT+P, CTRL+P</KBD> or <KBD>pause</KBD><BR>
-    Toggle pause mode.
-<LI><KBD>CTRL+S</KBD><BR>
-    Toggle sound on/off.
-<LI><KBD>ALT+S, F11</KBD><BR>
-    Save complete state.
-<LI><KBD>CTRL+ALT+S</KBD><BR>
-    Save level as pud.
-<LI><KBD>ALT+L, F12</KBD><BR>
-    Load complete state.
-<LI><KBD>ALT+M, F10</KBD><BR>
-    Enter game menu.
-<LI><KBD>CTRL+T</KBD><BR>
-    Track selected unit in current viewport or middle click on the unit
-    portrait.
-<LI><KBD>SPACE</KBD><BR>
-    Center on last message. Cycles through all events.
-<LI><KBD>SHIFT+SPACE</KBD><BR>
-    Center on previous message. Cycles through all events.
-<LI><KBD>ALT+I, CTRL+I</KBD><BR>
-    Find an idle worker. Cycles through all idle workers.
-<LI><KBD>ALT+V, CTRL+V</KBD><BR>
-    Cycle through the pre-defined viewpoints configurations.
-<LI><KBD>Print Screen</KBD><BR>
-    Save a screenshot.
-</UL>
-
-<H3>Mouse commands</H3>
-
-<H4>Clicking on minimap</H4>
-
-<H4>Clicking on map</H4>
-
-<UL>
-<LI>Single click with left mouse button<BR>
-    Select unit.
-<LI>SHIFT Single click with left mouse button<BR>
-    Add or remove unit from selection. Could be combined with any other
-    modifier.
-<LI>CTRL Single click with left mouse button<BR>
-    Select all units of the same unit-type.
-<LI>ALT Single click with left mouse button<BR>
-    Select all units of the previous group.
-<LI>Double click with left mouse button<BR>
-    Select all units of the same unit-type.
-<LI>Click &amp; Hold with left mouse button<BR>
-    Not supported.
-<HR>
-<LI>CTRL Single click with right mouse button on unit<BR>
-    Selected unit follows this unit.
-<LI>Single click with right mouse button<BR>
-    Does automatic action of the current selected unit.
-<LI>SHIFT Single click with right mouse button<BR>
-    Add automatic action of the current selected unit to the command queue,
-    this means the current order is first finished, than the unit starts
-    with this order.
-<LI>CTRL Single click with right mouse button<BR>
-    Does second automatic action of the current selected unit.
-<LI>ALT Single click with right mouse button<BR>
-    Not supported.
-<LI>Double click with right mouse button<BR>
-    Not supported.
-<LI>Click &amp; Hold with right mouse button<BR>
-    Not supported.
-</UL>
-
-<H4>Clicking on buttons</H4>
-
-<UL>
-<LI>CTRL single click with left mouse button<BR>
-    Enable or disable automatic spell casting.
-</UL>
-
-    <H2><A NAME="ccl">CCL: FreeCraft Configuration Language</A></H2>
-
-    The CCL is scheme. I use SIOD for this.
-    (The most recent release is available from
-    <a href="http://people.delphiforums.com/gjc/siod.html">this web page</a>)
-    .<P> You can also enter CCL commands at the message prompt. Each
-    line starting with "(" is taken as CCL command.
-
-<H3>Documentation</H3>
-
-<A HREF="ccl/ccl.html">I have started new documentation here. </A> <P>
-
-Please help me writing it.
-
-    <H2><A NAME="internal">Internal Formats</A></H2>
-
-<H3><A NAME="internal-tileset">Tileset</A></H3>
-
-    The tileset graphic is loaded from 'png'-files. Only files with 256
-    indexed colors are currently supported.<P>
-    The format of the tileset graphic is:<P>
-
-    32x32 pixels of a tile.<P>
-
-    16 tiles are stored per row.<P>
-
-    The pixels (7,6),(7,14),(7,22),(7,30), (15,6),(15,14),(15,22),(15,30), 
-    (23,6),(23,14),(23,22),(23,30) and (31,6),(31,14),(31,22),(31,30) 
-    are used for the minimap picture. For a 32x32 map all 16 Pixels are used.
-    For a 128x128 map only the first one.<P>
-
-    The colors of the palette reserved for the tileset:<BR>
-	HELPME: I don't know!<P> 
-
-    The conversion table from pud file to the internal format could be
-    changed with ccl.
-
-    <A HREF="graphic/tileset.html">More tileset informations</A>
-
-<H3><A NAME="internal-ui">User Interface</A></H3>
-
-    <A HREF="graphic/ui.html">More user interface informations</A>
-
-<H3><A NAME="internal-sprites">Sprites</A></H3>
-
-    The graphics are loaded from 'png'-files. Only files with 256 indexed
-    colors are currently supported.<P>
-    The format of an unit sprite is:<P>
-
-    FIXME: more to come
-
-<H3><A NAME="internal-palette">Palette</A></H3>
-
-    Look into tileset documentation, what I have found.
-
-<H3><A NAME="internal-sounds">Sounds</A></H3>
-
-    The sounds are loaded from 'wav'-files.  Files with 8 or 16 bit, mono and
-    11025hz sample frequency are currently supported.<P>
-
-    <H3><A NAME="utilities">Utilities</A></H3>
-
-    <H4>extract</H4>
-	Extract a compressed entry out of the original game data file.<P>
-
-	Read the knowledge bases which entry contains what.
-
-    <H5>Usage: extract data-file entry output</H5>
-    <UL>
-    <LI>data-file<BR>
-	Compressed input data file. (normally maindat.war)
-    <LI>entry<BR>
-	Entry number of the data-file.
-    <LI>output<BR>
-	Output file for the uncompressed entry.
-    </UL>
-
-    <H4>gfx2png</H4>
-	Convert compressed graphic (unit sprites) to png graphic file.
-
-    <H5>Usage: gfx2png palette file.gfx</H5>
-    <UL>
-    <LI>palette<BR>
-	Use palette in png file. "palette" is a raw file containing 768
-	bytes for 256 colors of r g b.
-    <LI>file.gfx<BR>
-	File.gfx contains the graphics of the sprites. The output file is
-	file.png.
-    </UL>
-
-    <H4>gfu2png</H4>
-	FIXME: must write docu.
-
-    <H4>img2png</H4>
-	FIXME: must write docu.
-
-    <H4>cur2png</H4>
-	FIXME: must write docu.
-
-    <H4>fnt2png</H4>
-	FIXME: must write docu.
-
-    <H4>tile2png</H4>
-	FIXME: must write docu.
-
-    <H4>aledoc</H4>
-	FIXME: must write docu.
-
-    <H2><A NAME="arts">Arts</A></H2>
-
-    Following things are used from other peoples. If not other mentioned,
-    protected by the following license <A HREF="gpl.html">
-		    "GNU General Public License"
-    </A></B>
-
-    <DL>
-    <DT>cross.png, health.png, mana.png.
-    <DD>(c) Copyright 1998-2003 by Johns.
-    <DT>food.png
-    <DD>Food resource icon (c) Copyright 2000 by the Guardian.
-    <DT>score.png
-    <DD>Score icon in resource (c) Copyright 2000 by the Guardian.
-    <DT>ore,stone,coal.png
-    <DD>Orc, Stone and coal icon in resource (c) Copyright 2000 by the Guardian.
-    <DT>freecraft.bmp, freecraft.ico
-    <DD>The FreeCraft icon (c) Copyright 2000 by Kyle.
-    </DL>
-
-    <H2><A NAME="thanks">Thanks</A></H2>
-
-    Thanks to following people for helping me develop FreeCraft:
-    <UL>
-    <LI>Ari
-    <LI>Edgar
-    <LI>Valery Shchedrin
-    <LI>Iftikhar Rathore
-    <LI>Charles K Hardin
-    <LI>Fabrice Rossi
-    <LI>DigiCat
-    <LI>Josh Cogliati
-    <LI>Patrick Mullen
-    <LI>Vladi Shabanski
-    <LI>Cris Daniluk
-    <LI>Patrice Fortier
-    <LI>FT Rathore
-    <LI>Trent Piepho
-    <LI>Jon Gabrielson
-    <LI>Lukas Hejtmanek
-    <LI>Steinar Hamre
-    <LI>Ian Farmer
-    <LI>Sebastian Drews
-    <LI>Jarek Sobieszek
-    <LI>Anthony Towns
-    <LI>Stefan Dirsch
-    <LI>Al Koskelin
-    <LI>George J. Carrette
-    <LI>Guardian
-    <LI>Michael O'Reilly
-    <LI>Dan Hensley
-    <LI>Sean McMillian
-    <LI>Mike Earl
-    <LI>Ian Turner
-    <LI>David Slimp
-    <LI>Iuri Fiedoruk
-    <LI>Luke Mauldin
-    <LI>Nathan Adams
-    <LI>Stephan Rasenbergver
-    <LI>Dave Reed
-    <LI>Josef Spillner
-    <LI>James Dessart
-    <LI>Jimmy Salmon
-    <LI>Jan Uerpmann
-    <LI>Aaron Berger
-    <LI>Latimerius
-    <LI>Antonis Chaniotis
-    <LI>Samuel Hays
-    <LI>Nehal Mistry
-    <LI>Patrick Beasley
-    <LI>David Martinez Moreno
-    <LI>Flavio Silvestrow
-    <LI>Daniel Burrows
-    <LI>Dave Turner
-    <LI>Ben Hines
-    <LI>Kachalov Anton
-    <LI>Martin Renold
-    <LI>Martin Hajduch
-    <LI>Jeff Binder
-    <LI>Berend de Boer
-    <LI>Dirk Thierbach
-    <LI>Russell Smith
-    <LI>Ludovic
-    <LI>Mr Russ
-    </UL>
-    <P><EM>And to all I have forgot to write up!</EM><BR>
-    Please drop me an email, if I forgot you.
-
-    <H2><A NAME="contents">Contents</A></H2>
-
-<UL>
-    <LI><A HREF="#copyright">Copyright</A>
-    <LI><A HREF="#disclaimer">Disclaimer</A>
-    <LI><A HREF="#introduction">Introduction</A>
-    <LI><A HREF="#install">Install</A>
-    <LI><A HREF="#upgrade">Upgrade</A>
-    <LI><A HREF="#changes">Changes</A>
-    <LI><A HREF="#todo">To-do</A>
-    <LI><A HREF="#faq">FAQ</A>
-    <LI><A HREF="#features">Features</A>
-    <LI><A HREF="#open-projects">Open projects</A>
-    <LI><A HREF="#documentation">Documentation</A>
-    <UL>
-	<LI><A HREF="#commandline">Command line options</A>
-	<LI><A HREF="#ccl">CCL: FreeCraft Configuration language</A>
-	<LI><A HREF="#internal">Internal Formats</A>
-	<UL>
-	    <LI><A HREF="#internal-tileset">Tileset</A>
-	    <LI><A HREF="#internal-ui">User interface</A>
-	    <LI><A HREF="#internal-sprites">Sprites</A>
-	    <LI><A HREF="#internal-sounds">Sounds</A>
-	    <LI><A HREF="#internal-palette">Palette</A>
-	</UL>
-    </UL>
-    <LI><A HREF="#utilities">Utilities</A>
-    <UL>
-    </UL>
-    <LI><A HREF="#arts">Arts</A>
-    <LI><A HREF="#thanks">Thanks</A>
-    <LI><A HREF="#contents">Contents</A>
-</UL>
-
-<HR>
-All trademarks and copyrights on this page are owned by their respective owners.
-<ADDRESS><A HREF="http://freecraft.org">The FreeCraft Project</A>
-</ADDRESS></BODY></HTML>
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-Begin4
-Title:          FreeCraft - A free fantasy real time strategy game engine.
-Version:        1.18
-Entered-date:   26MAI2002
-Description:    A realtime, fantasy strategy war game for UNIX or Win32.
-		It comes without graphics, sounds and documentation. You need
-		the original game CD or expansion CD or the free media
-		replacement to use this program .
-Keywords:       RTS realtime strategy game X11
-Author:         johns98@gmx.net (Lutz Sammer) (Valery Shchedrin) (Fabrice Rossi)
-		(Patrice Fortier) (Jon Gabrielson) (Andreas Arens) and others.
-Maintained-by:  http://freecraft.org (The FreeCraft Project Group)
-Primary-site:   ftp://metalab.unc.edu/pub/Linux/games/strategy
-		1.3 MB freecraft-020526.tar.gz
-		2.3 MB freecraft-020526-bin.tar.gz
-Alternate-site: ftp://ibiblio.org/pub/Linux/games/strategy
-		1.3 MB freecraft-020526.tar.gz
-		2.3 MB freecraft-020526-bin.tar.gz
-Original-site:  http://prdownloads.sourceforge.net/freecraft
-		1.3 MB freecraft-020526.tar.gz
-		2.3 MB freecraft-020526-bin.tar.gz
-Platforms:      Unix/Win32,SVGALIB/X11,libz,libpng and the original CD-ROM.
-Copying-policy: GNU General Public License (GPL) 2.0
-End