From 2a5d7cc234e135f2fd279e3e9accc34f7a6f09d4 Mon Sep 17 00:00:00 2001 From: nehalmistry <> Date: Sun, 20 Apr 2003 21:15:46 +0000 Subject: [PATCH] remove unneeded files: freecraft.html freecraft.lsm --- doc/freecraft.html | 589 --------------------------------------------- doc/freecraft.lsm | 24 -- 2 files changed, 613 deletions(-) delete mode 100644 doc/freecraft.html delete mode 100644 doc/freecraft.lsm diff --git a/doc/freecraft.html b/doc/freecraft.html deleted file mode 100644 index eb98cb7fc..000000000 --- a/doc/freecraft.html +++ /dev/null @@ -1,589 +0,0 @@ -<HTML><HEAD> -<!-- ----- $Id$ - ----- (c) Copyright 2001-2003 by Lutz Sammer - ----- FreeCraft is free software; you can redistribute it and/or modify ----- it under the terms of the GNU General Public License as published by ----- the Free Software Foundation; only version 2 of the License. - ----- FreeCraft is distributed in the hope that it will be useful, ----- but WITHOUT ANY WARRANTY; without even the implied warranty of ----- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ----- GNU General Public License for more details. ---> - <TITLE>FreeCraft Version 1.18</TITLE> -</HEAD> -<BODY> - <H1>FreeCraft Version 1.18</H1> -<HR><PRE WIDTH=80> - ___________ _________ _____ __ - \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_ - | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __| - | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | | - \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__| - \/ \/ \/ \/ \/ - ______________________ ______________________ - T H E W A R B E G I N S - FreeCraft - A free fantasy real time strategy game engine -</PRE> -<P><B>(C) Copyright 1998-2003 by The FreeCraft Project. Distributed under the -<A HREF="gpl.html">"GNU General Public License"</A></B> -<HR> - -<A HREF="#contents">Contents</A> - - <H2><A NAME="copyright">Copyrights</A></H2> - - Please refer to the <A HREF="gpl.html">GNU General Public License</A> - document provided with this distribution.<BR> - To proceed beyond this point, is to agree with the license agreement. - - <P>The self extracting archive contains ZIP code, read the - <A HREF="ZIP-LICENSE">ZIP-LICENSE</A>. - <P>The binaries could contain SDL code, read the - <A HREF="README-SDL.txt">README-SDL.txt</A> and the - <A HREF="http://www.gnu.org/copyleft/lesser.html"> GNU LGPL license.</A> - <P>The source and binaries contains SIOD code, read - <A HREF="SIOD.txt"> and <A HREF="../src/siod/siod.html"> siod.html</A> for - copyright and informations. - - <H2><A NAME="disclaimer">DISCLAIMER</A></H2> - - This software is provided as-is. The author(s) can not be held liable for - any damage that might arise from the use of this software.<P> - - <B>Use it at your own risk</B>. - - <H2><A NAME="introduction">Introduction</A></H2> - - Read this for the introduction: - <A HREF="readme.html">readme.html</A> - - <H2><A NAME="install">Install</A></H2> - - Read this how to install FreeCraft: - <A HREF="install.html">install.html</A> - - <H2><A NAME="upgrade">Upgrade</A></H2> - - If you upgrade from an older beta version to a new one, please - <B>always</B> run build.sh. Some graphics or formats may have been - changed. <B>Don't forget</B> to backup your modified files.<P> - - Read this how to upgrade FreeCraft: - <A HREF="install.html">install.html</A> - - <H2><A NAME="changes">Changes</A></H2> - - Read this for the history of FreeCraft: - <A HREF="ChangeLog.html">ChangeLog.html</A> - - <H2><A NAME="todo">To-do and known bugs</A></H2> - - This file contains the known bugs and what we plan in the future: - <A HREF="todo.html">todo.html</A> - <P>A more up to date list of known bugs are here: - <A HREF="http://sourceforge.net/tracker/?group_id=1965&atid=101965"> - SourceForge: FreeCraft real-time strategy game engine - Tracker - Bugs</A> - <P>A more up to date list of planned tasks are here: - <A HREF="http://sourceforge.net/pm/?group_id=1965"> - SourceForge: FreeCraft real-time strategy game engine - Tasks</A> - - <H2><A NAME="faq">Problems</A></H2> - - Read this, if you have problems compiling, installing or playing FreeCraft - <A HREF="faq.html">faq.html</A> or use the - <A HREF="http://sourceforge.net/forum/forum.php?forum_id=5634"> - help forum</A> for questions. - - - <H2><A NAME="features">Features</A></H2> - -<UL> -<LI>Health and mana and orders could be shown on the map. -<LI>Better path finder routines. -<LI>Loading of compressed (gzip or bzip2) puds, with zziplib direct loading - from zip archives. -<LI>Configuration language. -<LI>Scripting language. -<LI>Easy replace of unit graphics and sounds. -<LI>64 times greater maps. -<LI>Training queues. -<LI>Way-points. -<LI>Correct fog of war (terrain changes are not shown). -<LI>Nice looking fog of war (alpha-gray-scale) -<LI>More resolutions 640x480, 800x600, 1024x768, 1280x960 and 1600x1200. -<LI>Support for viewports. -<LI>Support for MOD/OGG/MP3 background music. -<LI>Support for up to 6 resources. -<LI>Support for up to 15 players in local network. -<LI>Internet play. -</UL> - - <H2><A NAME="open-projects">Open projects</A></H2> - - Following projects are not assigned: (Please ask before start working) - -<UL> -<LI>Help the map editor development. -<LI>Write an AI editor. -<LI>Write a tileset editor. -<LI>Write a configuration editor. -<LI>Create own tilesets and unit graphics. -<LI>Create own sounds, voices, videos and campaigns. -<LI>Create movies. -<LI>Create a jingle for startup and home-page. -<LI>Write better documentation. (correct my English and grammar :-) -<LI>Improved network support (viewer, proxy, automatic lag detection) -<LI>Write "wartools" for the demo-versions. -<LI>Help making a clone of the science fiction game from the same company. -<LI>Add support for sandtools to the engine. -<LI>Port to X11 8bpp or 32bpp, full-screen and DGA support. -<LI>Port to PocketPC's. -<LI>Multi-language support. -<LI><I>And any other help is welcome.</I> -</UL> - -If you want to help, please join the FreeCraft mailing list and check -if somebody is already working on your project. Then tell us what you -want to work on. - - <H2><A NAME="documentation">Documentation</A></H2> - - Look into the original game documentation for playing instructions. - Look into the sources for more information. - -<H3><A NAME="commandline">Command line options</A></H3> - -freecraft [OPTIONS] [map.pud|map.pud.gz] - -<UL> -<LI>OPTIONS<BR> - You can currently give following command line options. Use "freecraft -h" to - get an up to date information. - <UL> - <LI>-c "file.ccl"<BR> - Load FreeCraft config file <VAR>"file.ccl"</VAR> instead of the default - "<VAR>librarypath/</VAR>ccl/freecraft.ccl". - <LI>-d "path"<BR> - Change the FreeCraft library path to <VAR>"path"</VAR> instead of the - default "./data" or "/usr/share/games/freecraft/default". - <LI>-e<BR> - Start the editor directly. - <LI>-f factor<BR> - Adjust the build costs of units for the computer players by factor. - <LI>-h<BR> - Show command line help. - <LI>-l<BR> - Disable command log. - <LI>-n [localport:]serverhost[:port]<BR> - Connect to FreeCraft server <VAR>serverhost</VAR>. - <VAR>serverhost</VAR> is the name of the server like "freecraft.org" - or the IP number like "192.168.1.1". <VAR>localport</VAR> - is the port number on the local computer, <VAR>port</VAR> is the - port on the game server. The default ports are 6660. If you have a - firewall please let the port 6660/UDP through. Can be used together - with the network GUI, this is than the default game server. - <LI>-N name<BR> - Name of the player, for network play. Can be used together with - network GUI, this is than the default player name. - <LI>-s frames<BR> - The AI sleeps 'frames' before it starts working. - <LI>-t factor<BR> - Adjust the build time of units for the computer players by factor. - <LI>-v mode<BR> - Video mode (0=default, 1=640x480, 2=800x600, 3=1024x768, 4=1280x960, - 5=1600x1200) - <LI>-w<BR> - Wait until sound device comes available. (Only supported with linux OSS - driver) - <LI>-D<BR> - Video depth = pixel pro point. Only useful if not automatic - detected. - <LI>-F<BR> - Full-screen video-mode. (Not supported on all platforms, just test) - <LI>-S speed<BR> - Want to play slower? Use for 50 to play with half speed. Want to play - faster? Use 200 to play at double speed. (default is 100% which are - 30 frames/second) - <LI>-W<BR> - Windowed video-mode. - </UL> -<LI>map.pud<BR> - Load the map "map.pud" instead of the default - "<VAR>librarypath/</VAR>default.cm". -<LI>map.pud.gz<BR> - Load the compressed map "map.pud.gz" instead of the default - "<VAR>librarypath/</VAR>default.cm". -<LI>map.cm<BR> - Load the FreeCraft map "map.cm" instead of the default. -<LI>map.cm.gz<BR> - Load the compressed FreeCraft map "map.cm.gz" instead of the default. -<LI><BR> - If no file is given the default map - "<VAR>librarypath/</VAR>default.cm" will be loaded. -</UL> - -<H3>Keyboard commands</H3> - -<UL> -<LI><KBD>cursor-left</KBD><BR> - Scroll map left. With control scroll faster. -<LI><KBD>cursor-right</KBD><BR> - Scroll map right. With control scroll faster. -<LI><KBD>cursor-up</KBD><BR> - Scroll map up. With control scroll faster. -<LI><KBD>cursor-down</KBD><BR> - Scroll map down. With control scroll faster. -<LI><KBD>RETURN</KBD><BR> - Enter command line. -<LI><KBD>TAB</KBD><BR> - Toggle mini-map mode, with/without terrain. -<LI><KBD>+</KBD><BR> - Increase game speed. -<LI><KBD>-</KBD><BR> - Decrease game speed. -<LI><KBD>ALT+B, CTRL+B</KBD><BR> - Toggle big map mode on/off. -<LI><KBD>ALT+C, CTRL+C, c (if unused)</KBD><BR> - Center on selected units or left click on the unit portait. -<LI><KBD>ALT+X, CTRL+X</KBD><BR> - Exit program. -<LI><KBD>ALT+Q, CTRL+Q</KBD><BR> - Quit level. -<LI><KBD>ALT+R, CTRL+R</KBD><BR> - Restart scenario. -<LI><KBD>^</KBD><BR> - Unselect all units. -<LI><KBD># (1-9,0)</KBD><BR> - Recall unit group. All units in the group becomes the current selection. - If unit group is already selected, center on group. -<LI><KBD>SHIFT + # (1-9,0)</KBD><BR> - Add the units of the group to the current selection. -<LI><KBD>CTRL + # (1-9,0)</KBD><BR> - Define unit group. All currently selected units become the new group. -<LI><KBD>SHIFT+CTRL + # (1-9,0)</KBD><BR> - Add to unit group. All currently selected units are added to the group. -<LI><KBD>ALT + # (1-9,0)</KBD><BR> - Alternate unit group. All currently selected units are also added to the - new group. -<LI><KBD>SHIFT+ALT + # (1-9,0)</KBD><BR> - Add to alternate unit group. All currently selected units are also added to - the group. -<LI><KBD>F1,F2,F3,F4</KBD><BR> - Recall saved map position. -<LI><KBD>SHIFT+F1,SHIFT+F2,SHIFT+F3,SHIFT+F4</KBD><BR> - Save current map position for later recall. -<LI><KBD>ALT+G, CTRL+G</KBD><BR> - Toggle mouse grab mode. -<LI><KBD>ALT+F, CTRL+F</KBD><BR> - Toggle fullscreen mode. (only with SDL under X11 supported) -<LI><KBD>ALT+P, CTRL+P</KBD> or <KBD>pause</KBD><BR> - Toggle pause mode. -<LI><KBD>CTRL+S</KBD><BR> - Toggle sound on/off. -<LI><KBD>ALT+S, F11</KBD><BR> - Save complete state. -<LI><KBD>CTRL+ALT+S</KBD><BR> - Save level as pud. -<LI><KBD>ALT+L, F12</KBD><BR> - Load complete state. -<LI><KBD>ALT+M, F10</KBD><BR> - Enter game menu. -<LI><KBD>CTRL+T</KBD><BR> - Track selected unit in current viewport or middle click on the unit - portrait. -<LI><KBD>SPACE</KBD><BR> - Center on last message. Cycles through all events. -<LI><KBD>SHIFT+SPACE</KBD><BR> - Center on previous message. Cycles through all events. -<LI><KBD>ALT+I, CTRL+I</KBD><BR> - Find an idle worker. Cycles through all idle workers. -<LI><KBD>ALT+V, CTRL+V</KBD><BR> - Cycle through the pre-defined viewpoints configurations. -<LI><KBD>Print Screen</KBD><BR> - Save a screenshot. -</UL> - -<H3>Mouse commands</H3> - -<H4>Clicking on minimap</H4> - -<H4>Clicking on map</H4> - -<UL> -<LI>Single click with left mouse button<BR> - Select unit. -<LI>SHIFT Single click with left mouse button<BR> - Add or remove unit from selection. Could be combined with any other - modifier. -<LI>CTRL Single click with left mouse button<BR> - Select all units of the same unit-type. -<LI>ALT Single click with left mouse button<BR> - Select all units of the previous group. -<LI>Double click with left mouse button<BR> - Select all units of the same unit-type. -<LI>Click & Hold with left mouse button<BR> - Not supported. -<HR> -<LI>CTRL Single click with right mouse button on unit<BR> - Selected unit follows this unit. -<LI>Single click with right mouse button<BR> - Does automatic action of the current selected unit. -<LI>SHIFT Single click with right mouse button<BR> - Add automatic action of the current selected unit to the command queue, - this means the current order is first finished, than the unit starts - with this order. -<LI>CTRL Single click with right mouse button<BR> - Does second automatic action of the current selected unit. -<LI>ALT Single click with right mouse button<BR> - Not supported. -<LI>Double click with right mouse button<BR> - Not supported. -<LI>Click & Hold with right mouse button<BR> - Not supported. -</UL> - -<H4>Clicking on buttons</H4> - -<UL> -<LI>CTRL single click with left mouse button<BR> - Enable or disable automatic spell casting. -</UL> - - <H2><A NAME="ccl">CCL: FreeCraft Configuration Language</A></H2> - - The CCL is scheme. I use SIOD for this. - (The most recent release is available from - <a href="http://people.delphiforums.com/gjc/siod.html">this web page</a>) - .<P> You can also enter CCL commands at the message prompt. Each - line starting with "(" is taken as CCL command. - -<H3>Documentation</H3> - -<A HREF="ccl/ccl.html">I have started new documentation here. </A> <P> - -Please help me writing it. - - <H2><A NAME="internal">Internal Formats</A></H2> - -<H3><A NAME="internal-tileset">Tileset</A></H3> - - The tileset graphic is loaded from 'png'-files. Only files with 256 - indexed colors are currently supported.<P> - The format of the tileset graphic is:<P> - - 32x32 pixels of a tile.<P> - - 16 tiles are stored per row.<P> - - The pixels (7,6),(7,14),(7,22),(7,30), (15,6),(15,14),(15,22),(15,30), - (23,6),(23,14),(23,22),(23,30) and (31,6),(31,14),(31,22),(31,30) - are used for the minimap picture. For a 32x32 map all 16 Pixels are used. - For a 128x128 map only the first one.<P> - - The colors of the palette reserved for the tileset:<BR> - HELPME: I don't know!<P> - - The conversion table from pud file to the internal format could be - changed with ccl. - - <A HREF="graphic/tileset.html">More tileset informations</A> - -<H3><A NAME="internal-ui">User Interface</A></H3> - - <A HREF="graphic/ui.html">More user interface informations</A> - -<H3><A NAME="internal-sprites">Sprites</A></H3> - - The graphics are loaded from 'png'-files. Only files with 256 indexed - colors are currently supported.<P> - The format of an unit sprite is:<P> - - FIXME: more to come - -<H3><A NAME="internal-palette">Palette</A></H3> - - Look into tileset documentation, what I have found. - -<H3><A NAME="internal-sounds">Sounds</A></H3> - - The sounds are loaded from 'wav'-files. Files with 8 or 16 bit, mono and - 11025hz sample frequency are currently supported.<P> - - <H3><A NAME="utilities">Utilities</A></H3> - - <H4>extract</H4> - Extract a compressed entry out of the original game data file.<P> - - Read the knowledge bases which entry contains what. - - <H5>Usage: extract data-file entry output</H5> - <UL> - <LI>data-file<BR> - Compressed input data file. (normally maindat.war) - <LI>entry<BR> - Entry number of the data-file. - <LI>output<BR> - Output file for the uncompressed entry. - </UL> - - <H4>gfx2png</H4> - Convert compressed graphic (unit sprites) to png graphic file. - - <H5>Usage: gfx2png palette file.gfx</H5> - <UL> - <LI>palette<BR> - Use palette in png file. "palette" is a raw file containing 768 - bytes for 256 colors of r g b. - <LI>file.gfx<BR> - File.gfx contains the graphics of the sprites. The output file is - file.png. - </UL> - - <H4>gfu2png</H4> - FIXME: must write docu. - - <H4>img2png</H4> - FIXME: must write docu. - - <H4>cur2png</H4> - FIXME: must write docu. - - <H4>fnt2png</H4> - FIXME: must write docu. - - <H4>tile2png</H4> - FIXME: must write docu. - - <H4>aledoc</H4> - FIXME: must write docu. - - <H2><A NAME="arts">Arts</A></H2> - - Following things are used from other peoples. If not other mentioned, - protected by the following license <A HREF="gpl.html"> - "GNU General Public License" - </A></B> - - <DL> - <DT>cross.png, health.png, mana.png. - <DD>(c) Copyright 1998-2003 by Johns. - <DT>food.png - <DD>Food resource icon (c) Copyright 2000 by the Guardian. - <DT>score.png - <DD>Score icon in resource (c) Copyright 2000 by the Guardian. - <DT>ore,stone,coal.png - <DD>Orc, Stone and coal icon in resource (c) Copyright 2000 by the Guardian. - <DT>freecraft.bmp, freecraft.ico - <DD>The FreeCraft icon (c) Copyright 2000 by Kyle. - </DL> - - <H2><A NAME="thanks">Thanks</A></H2> - - Thanks to following people for helping me develop FreeCraft: - <UL> - <LI>Ari - <LI>Edgar - <LI>Valery Shchedrin - <LI>Iftikhar Rathore - <LI>Charles K Hardin - <LI>Fabrice Rossi - <LI>DigiCat - <LI>Josh Cogliati - <LI>Patrick Mullen - <LI>Vladi Shabanski - <LI>Cris Daniluk - <LI>Patrice Fortier - <LI>FT Rathore - <LI>Trent Piepho - <LI>Jon Gabrielson - <LI>Lukas Hejtmanek - <LI>Steinar Hamre - <LI>Ian Farmer - <LI>Sebastian Drews - <LI>Jarek Sobieszek - <LI>Anthony Towns - <LI>Stefan Dirsch - <LI>Al Koskelin - <LI>George J. Carrette - <LI>Guardian - <LI>Michael O'Reilly - <LI>Dan Hensley - <LI>Sean McMillian - <LI>Mike Earl - <LI>Ian Turner - <LI>David Slimp - <LI>Iuri Fiedoruk - <LI>Luke Mauldin - <LI>Nathan Adams - <LI>Stephan Rasenbergver - <LI>Dave Reed - <LI>Josef Spillner - <LI>James Dessart - <LI>Jimmy Salmon - <LI>Jan Uerpmann - <LI>Aaron Berger - <LI>Latimerius - <LI>Antonis Chaniotis - <LI>Samuel Hays - <LI>Nehal Mistry - <LI>Patrick Beasley - <LI>David Martinez Moreno - <LI>Flavio Silvestrow - <LI>Daniel Burrows - <LI>Dave Turner - <LI>Ben Hines - <LI>Kachalov Anton - <LI>Martin Renold - <LI>Martin Hajduch - <LI>Jeff Binder - <LI>Berend de Boer - <LI>Dirk Thierbach - <LI>Russell Smith - <LI>Ludovic - <LI>Mr Russ - </UL> - <P><EM>And to all I have forgot to write up!</EM><BR> - Please drop me an email, if I forgot you. - - <H2><A NAME="contents">Contents</A></H2> - -<UL> - <LI><A HREF="#copyright">Copyright</A> - <LI><A HREF="#disclaimer">Disclaimer</A> - <LI><A HREF="#introduction">Introduction</A> - <LI><A HREF="#install">Install</A> - <LI><A HREF="#upgrade">Upgrade</A> - <LI><A HREF="#changes">Changes</A> - <LI><A HREF="#todo">To-do</A> - <LI><A HREF="#faq">FAQ</A> - <LI><A HREF="#features">Features</A> - <LI><A HREF="#open-projects">Open projects</A> - <LI><A HREF="#documentation">Documentation</A> - <UL> - <LI><A HREF="#commandline">Command line options</A> - <LI><A HREF="#ccl">CCL: FreeCraft Configuration language</A> - <LI><A HREF="#internal">Internal Formats</A> - <UL> - <LI><A HREF="#internal-tileset">Tileset</A> - <LI><A HREF="#internal-ui">User interface</A> - <LI><A HREF="#internal-sprites">Sprites</A> - <LI><A HREF="#internal-sounds">Sounds</A> - <LI><A HREF="#internal-palette">Palette</A> - </UL> - </UL> - <LI><A HREF="#utilities">Utilities</A> - <UL> - </UL> - <LI><A HREF="#arts">Arts</A> - <LI><A HREF="#thanks">Thanks</A> - <LI><A HREF="#contents">Contents</A> -</UL> - -<HR> -All trademarks and copyrights on this page are owned by their respective owners. -<ADDRESS><A HREF="http://freecraft.org">The FreeCraft Project</A> -</ADDRESS></BODY></HTML> diff --git a/doc/freecraft.lsm b/doc/freecraft.lsm deleted file mode 100644 index d3dd2d3ea..000000000 --- a/doc/freecraft.lsm +++ /dev/null @@ -1,24 +0,0 @@ -Begin4 -Title: FreeCraft - A free fantasy real time strategy game engine. -Version: 1.18 -Entered-date: 26MAI2002 -Description: A realtime, fantasy strategy war game for UNIX or Win32. - It comes without graphics, sounds and documentation. You need - the original game CD or expansion CD or the free media - replacement to use this program . -Keywords: RTS realtime strategy game X11 -Author: johns98@gmx.net (Lutz Sammer) (Valery Shchedrin) (Fabrice Rossi) - (Patrice Fortier) (Jon Gabrielson) (Andreas Arens) and others. -Maintained-by: http://freecraft.org (The FreeCraft Project Group) -Primary-site: ftp://metalab.unc.edu/pub/Linux/games/strategy - 1.3 MB freecraft-020526.tar.gz - 2.3 MB freecraft-020526-bin.tar.gz -Alternate-site: ftp://ibiblio.org/pub/Linux/games/strategy - 1.3 MB freecraft-020526.tar.gz - 2.3 MB freecraft-020526-bin.tar.gz -Original-site: http://prdownloads.sourceforge.net/freecraft - 1.3 MB freecraft-020526.tar.gz - 2.3 MB freecraft-020526-bin.tar.gz -Platforms: Unix/Win32,SVGALIB/X11,libz,libpng and the original CD-ROM. -Copying-policy: GNU General Public License (GPL) 2.0 -End