[AStyle]
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parent
d02100c20a
commit
24fe5a7fab
10 changed files with 21 additions and 23 deletions
src
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@ -306,8 +306,8 @@ bool COrder_SpellCast::SpellMoveToTarget(CUnit &unit)
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unit.Type->Name.c_str(), spell.Name.c_str());
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} else if (unit.Player->CheckCosts(spell.Costs)) {
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unit.Player->Notify(NotifyYellow, unit.tilePos,
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_("%s: not enough resources to cast spell: %s"),
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unit.Type->Name.c_str(), spell.Name.c_str());
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_("%s: not enough resources to cast spell: %s"),
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unit.Type->Name.c_str(), spell.Name.c_str());
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} else {
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unit.Player->Notify(NotifyYellow, unit.tilePos,
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_("%s: can't cast spell: %s"),
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@ -259,8 +259,8 @@ static void HandleRegenerations(CUnit &unit)
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&& unit.CurrentAction() != UnitActionDie) {
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if (((100 * unit.Variable[HP_INDEX].Value) / unit.Variable[HP_INDEX].Max) <= unit.Type->BurnPercent
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&& unit.Type->BurnDamageRate) {
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HitUnit(NoUnitP, unit, unit.Type->BurnDamageRate);
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burn = true;
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HitUnit(NoUnitP, unit, unit.Type->BurnDamageRate);
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burn = true;
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}
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if (unit.Variable[POISON_INDEX].Value && unit.Type->PoisonDrain) {
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@ -329,7 +329,7 @@ static void HandleBuffsEachSecond(CUnit &unit)
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for (unsigned int i = 0; i < UnitTypeVar.GetNumberVariable(); i++) {
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if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX
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|| i == INVISIBLE_INDEX || i == UNHOLYARMOR_INDEX || i == POISON_INDEX) {
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continue;
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continue;
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}
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if (unit.Variable[i].Enable && unit.Variable[i].Increase) {
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IncreaseVariable(unit, i);
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@ -102,7 +102,7 @@ public:
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static size_t Size() { return 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 * PlayerMax + 4 * PlayerMax + 4 * PlayerMax + 4 * PlayerMax; }
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void Clear() {
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ResourcesOption = UnitsOption = FogOfWar = RevealMap = TilesetSelection =
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GameTypeOption = Difficulty = MapRichness = 0;
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GameTypeOption = Difficulty = MapRichness = 0;
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memset(CompOpt, 0, sizeof(CompOpt));
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memset(Ready, 0, sizeof(Ready));
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memset(LastFrame, 0, sizeof(LastFrame));
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@ -122,7 +122,7 @@ extern size_t strnlen(const char *str, size_t strsize);
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#else
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extern char *optarg;
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extern int optind, opterr, optopt;
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int getopt(int argc, char * const argv[], const char *optstring);
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int getopt(int argc, char *const argv[], const char *optstring);
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#endif
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/*----------------------------------------------------------------------------
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@ -298,11 +298,11 @@ public:
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void FillTransCircleClip(Uint32 color, int x, int y, int radius, unsigned char alpha);
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inline Uint32 MapRGB(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b) {
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#if defined(USE_OPENGL) || defined(USE_GLES)
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#if defined(USE_OPENGL) || defined(USE_GLES)
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if (UseOpenGL) {
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return MapRGBA(f, r, g, b, 0xFF);
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} else
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#endif
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#endif
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{
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return SDL_MapRGB(f, r, g, b);
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}
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@ -311,11 +311,11 @@ public:
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return MapRGB(f, color.R, color.G, color.B);
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}
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inline Uint32 MapRGBA(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
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#if defined(USE_OPENGL) || defined(USE_GLES)
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#if defined(USE_OPENGL) || defined(USE_GLES)
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if (UseOpenGL) {
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return ((r << RSHIFT) | (g << GSHIFT) | (b << BSHIFT) | (a << ASHIFT));
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} else
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#endif
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#endif
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{
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return SDL_MapRGBA(f, r, g, b, a);
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}
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@ -324,26 +324,26 @@ public:
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return MapRGBA(f, color.R, color.G, color.B, color.A);
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}
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inline void GetRGB(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b) {
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#if defined(USE_OPENGL) || defined(USE_GLES)
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#if defined(USE_OPENGL) || defined(USE_GLES)
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if (UseOpenGL) {
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*r = (c >> RSHIFT) & 0xff;
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*g = (c >> GSHIFT) & 0xff;
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*b = (c >> BSHIFT) & 0xff;
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} else
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#endif
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#endif
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{
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SDL_GetRGB(c, f, r, g, b);
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}
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}
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inline void GetRGBA(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) {
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#if defined(USE_OPENGL) || defined(USE_GLES)
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#if defined(USE_OPENGL) || defined(USE_GLES)
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if (UseOpenGL) {
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*r = (c >> RSHIFT) & 0xff;
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*g = (c >> GSHIFT) & 0xff;
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*b = (c >> BSHIFT) & 0xff;
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*a = (c >> ASHIFT) & 0xff;
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} else
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#endif
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#endif
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{
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SDL_GetRGBA(c, f, r, g, b, a);
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}
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@ -265,7 +265,6 @@ static void CclSpellAutocast(lua_State *l, AutoCastInfo *autocast)
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lua_pop(l, 1);
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lua_pop(l, 1);
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} else if (!strcmp(value, "condition")) {
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if (!autocast->Condition) {
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autocast->Condition = new ConditionInfo;
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@ -293,13 +293,12 @@ static Target *SelectTargetUnitsOfAutoCast(CUnit &caster, const SpellType &spell
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// For the best target???
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if (autocast->PriorytyVar != ACP_NOVALUE) {
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std::sort(table.begin(), table.begin() + n,
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AutoCastPrioritySort(caster, autocast->PriorytyVar, autocast->ReverseSort));
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AutoCastPrioritySort(caster, autocast->PriorytyVar, autocast->ReverseSort));
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return NewTargetUnit(*table[0]);
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} else { // Use the old behavior
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return NewTargetUnit(*table[SyncRand() % n]);
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}
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}
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}
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break;
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}
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default:
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@ -1573,7 +1573,7 @@ static int CclDefineDecorations(lua_State *l)
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decovarstaticsprite->n = LuaToNumber(l, -2);
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decovarstaticsprite->FadeValue = LuaToNumber(l, -1);
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lua_pop(l, 3);
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}
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}
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decovar = decovarstaticsprite;
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} else { // Error
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LuaError(l, "invalid method '%s' for Method in DefineDecorations" _C_ key);
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@ -263,7 +263,7 @@ void DrawCursor()
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#else
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if (
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#endif
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!GameRunning && !Editor.Running) {
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!GameRunning && !Editor.Running) {
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if (!HiddenSurface
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|| HiddenSurface->w != GameCursor->G->getWidth()
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|| HiddenSurface->h != GameCursor->G->getHeight()) {
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@ -303,7 +303,7 @@ void HideCursor()
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#else
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if (
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#endif
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!GameRunning && !Editor.Running && GameCursor) {
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!GameRunning && !Editor.Running && GameCursor) {
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const PixelPos pos = CursorScreenPos - GameCursor->HotPos;
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SDL_Rect dstRect = {Sint16(pos.x), Sint16(pos.y), 0, 0 };
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SDL_BlitSurface(HiddenSurface, NULL, TheScreen, &dstRect);
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@ -670,7 +670,7 @@ void InitVideoSdl()
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// Get the SDL window handle
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SDL_SysWMinfo sysInfo; //Will hold our Window information
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SDL_VERSION(&sysInfo.version); //Set SDL version
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if(SDL_GetWMInfo(&sysInfo) <= 0) {
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if (SDL_GetWMInfo(&sysInfo) <= 0) {
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fprintf(stderr, "Unable to get window handle\n");
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exit(1);
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}
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