diff --git a/src/action/action_spellcast.cpp b/src/action/action_spellcast.cpp index 6021a7f83..df44548ef 100644 --- a/src/action/action_spellcast.cpp +++ b/src/action/action_spellcast.cpp @@ -306,8 +306,8 @@ bool COrder_SpellCast::SpellMoveToTarget(CUnit &unit) unit.Type->Name.c_str(), spell.Name.c_str()); } else if (unit.Player->CheckCosts(spell.Costs)) { unit.Player->Notify(NotifyYellow, unit.tilePos, - _("%s: not enough resources to cast spell: %s"), - unit.Type->Name.c_str(), spell.Name.c_str()); + _("%s: not enough resources to cast spell: %s"), + unit.Type->Name.c_str(), spell.Name.c_str()); } else { unit.Player->Notify(NotifyYellow, unit.tilePos, _("%s: can't cast spell: %s"), diff --git a/src/action/actions.cpp b/src/action/actions.cpp index cc6e620d2..72ae29173 100644 --- a/src/action/actions.cpp +++ b/src/action/actions.cpp @@ -259,8 +259,8 @@ static void HandleRegenerations(CUnit &unit) && unit.CurrentAction() != UnitActionDie) { if (((100 * unit.Variable[HP_INDEX].Value) / unit.Variable[HP_INDEX].Max) <= unit.Type->BurnPercent && unit.Type->BurnDamageRate) { - HitUnit(NoUnitP, unit, unit.Type->BurnDamageRate); - burn = true; + HitUnit(NoUnitP, unit, unit.Type->BurnDamageRate); + burn = true; } if (unit.Variable[POISON_INDEX].Value && unit.Type->PoisonDrain) { @@ -329,7 +329,7 @@ static void HandleBuffsEachSecond(CUnit &unit) for (unsigned int i = 0; i < UnitTypeVar.GetNumberVariable(); i++) { if (i == BLOODLUST_INDEX || i == HASTE_INDEX || i == SLOW_INDEX || i == INVISIBLE_INDEX || i == UNHOLYARMOR_INDEX || i == POISON_INDEX) { - continue; + continue; } if (unit.Variable[i].Enable && unit.Variable[i].Increase) { IncreaseVariable(unit, i); diff --git a/src/include/netconnect.h b/src/include/netconnect.h index 3c66cb3f0..69f01d2cd 100644 --- a/src/include/netconnect.h +++ b/src/include/netconnect.h @@ -102,7 +102,7 @@ public: static size_t Size() { return 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 * PlayerMax + 4 * PlayerMax + 4 * PlayerMax + 4 * PlayerMax; } void Clear() { ResourcesOption = UnitsOption = FogOfWar = RevealMap = TilesetSelection = - GameTypeOption = Difficulty = MapRichness = 0; + GameTypeOption = Difficulty = MapRichness = 0; memset(CompOpt, 0, sizeof(CompOpt)); memset(Ready, 0, sizeof(Ready)); memset(LastFrame, 0, sizeof(LastFrame)); diff --git a/src/include/util.h b/src/include/util.h index 76ca0987c..99a69bc37 100644 --- a/src/include/util.h +++ b/src/include/util.h @@ -122,7 +122,7 @@ extern size_t strnlen(const char *str, size_t strsize); #else extern char *optarg; extern int optind, opterr, optopt; -int getopt(int argc, char * const argv[], const char *optstring); +int getopt(int argc, char *const argv[], const char *optstring); #endif /*---------------------------------------------------------------------------- diff --git a/src/include/video.h b/src/include/video.h index 578f02cce..a86ae566b 100644 --- a/src/include/video.h +++ b/src/include/video.h @@ -298,11 +298,11 @@ public: void FillTransCircleClip(Uint32 color, int x, int y, int radius, unsigned char alpha); inline Uint32 MapRGB(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b) { - #if defined(USE_OPENGL) || defined(USE_GLES) +#if defined(USE_OPENGL) || defined(USE_GLES) if (UseOpenGL) { return MapRGBA(f, r, g, b, 0xFF); } else - #endif +#endif { return SDL_MapRGB(f, r, g, b); } @@ -311,11 +311,11 @@ public: return MapRGB(f, color.R, color.G, color.B); } inline Uint32 MapRGBA(SDL_PixelFormat *f, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { - #if defined(USE_OPENGL) || defined(USE_GLES) +#if defined(USE_OPENGL) || defined(USE_GLES) if (UseOpenGL) { return ((r << RSHIFT) | (g << GSHIFT) | (b << BSHIFT) | (a << ASHIFT)); } else - #endif +#endif { return SDL_MapRGBA(f, r, g, b, a); } @@ -324,26 +324,26 @@ public: return MapRGBA(f, color.R, color.G, color.B, color.A); } inline void GetRGB(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b) { - #if defined(USE_OPENGL) || defined(USE_GLES) +#if defined(USE_OPENGL) || defined(USE_GLES) if (UseOpenGL) { *r = (c >> RSHIFT) & 0xff; *g = (c >> GSHIFT) & 0xff; *b = (c >> BSHIFT) & 0xff; } else - #endif +#endif { SDL_GetRGB(c, f, r, g, b); } } inline void GetRGBA(Uint32 c, SDL_PixelFormat *f, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a) { - #if defined(USE_OPENGL) || defined(USE_GLES) +#if defined(USE_OPENGL) || defined(USE_GLES) if (UseOpenGL) { *r = (c >> RSHIFT) & 0xff; *g = (c >> GSHIFT) & 0xff; *b = (c >> BSHIFT) & 0xff; *a = (c >> ASHIFT) & 0xff; } else - #endif +#endif { SDL_GetRGBA(c, f, r, g, b, a); } diff --git a/src/spell/script_spell.cpp b/src/spell/script_spell.cpp index 60b04f351..313487f0d 100644 --- a/src/spell/script_spell.cpp +++ b/src/spell/script_spell.cpp @@ -265,7 +265,6 @@ static void CclSpellAutocast(lua_State *l, AutoCastInfo *autocast) lua_pop(l, 1); lua_pop(l, 1); - } else if (!strcmp(value, "condition")) { if (!autocast->Condition) { autocast->Condition = new ConditionInfo; diff --git a/src/spell/spells.cpp b/src/spell/spells.cpp index 9c4173fbd..96c3fa48e 100644 --- a/src/spell/spells.cpp +++ b/src/spell/spells.cpp @@ -293,13 +293,12 @@ static Target *SelectTargetUnitsOfAutoCast(CUnit &caster, const SpellType &spell // For the best target??? if (autocast->PriorytyVar != ACP_NOVALUE) { std::sort(table.begin(), table.begin() + n, - AutoCastPrioritySort(caster, autocast->PriorytyVar, autocast->ReverseSort)); + AutoCastPrioritySort(caster, autocast->PriorytyVar, autocast->ReverseSort)); return NewTargetUnit(*table[0]); } else { // Use the old behavior return NewTargetUnit(*table[SyncRand() % n]); } - - } + } break; } default: diff --git a/src/unit/script_unittype.cpp b/src/unit/script_unittype.cpp index 9f2a9ddd5..ac01ca04f 100644 --- a/src/unit/script_unittype.cpp +++ b/src/unit/script_unittype.cpp @@ -1573,7 +1573,7 @@ static int CclDefineDecorations(lua_State *l) decovarstaticsprite->n = LuaToNumber(l, -2); decovarstaticsprite->FadeValue = LuaToNumber(l, -1); lua_pop(l, 3); - } + } decovar = decovarstaticsprite; } else { // Error LuaError(l, "invalid method '%s' for Method in DefineDecorations" _C_ key); diff --git a/src/video/cursor.cpp b/src/video/cursor.cpp index 4832bd6e9..e9793ec96 100644 --- a/src/video/cursor.cpp +++ b/src/video/cursor.cpp @@ -263,7 +263,7 @@ void DrawCursor() #else if ( #endif - !GameRunning && !Editor.Running) { + !GameRunning && !Editor.Running) { if (!HiddenSurface || HiddenSurface->w != GameCursor->G->getWidth() || HiddenSurface->h != GameCursor->G->getHeight()) { @@ -303,7 +303,7 @@ void HideCursor() #else if ( #endif - !GameRunning && !Editor.Running && GameCursor) { + !GameRunning && !Editor.Running && GameCursor) { const PixelPos pos = CursorScreenPos - GameCursor->HotPos; SDL_Rect dstRect = {Sint16(pos.x), Sint16(pos.y), 0, 0 }; SDL_BlitSurface(HiddenSurface, NULL, TheScreen, &dstRect); diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 75d675be7..0a8b4fd5e 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -670,7 +670,7 @@ void InitVideoSdl() // Get the SDL window handle SDL_SysWMinfo sysInfo; //Will hold our Window information SDL_VERSION(&sysInfo.version); //Set SDL version - if(SDL_GetWMInfo(&sysInfo) <= 0) { + if (SDL_GetWMInfo(&sysInfo) <= 0) { fprintf(stderr, "Unable to get window handle\n"); exit(1); }