Fixed bug in EndMenu if game isn't running

This commit is contained in:
jsalmon3 2003-03-05 18:53:26 +00:00
parent 72d9ec45a0
commit 218b814f4a

View file

@ -2062,7 +2062,7 @@ global void EndMenu(void)
MustRedraw = RedrawEverything;
PopMenu();
if (!CurrentMenu && Callbacks != &GameCallbacks) {
if (!CurrentMenu && Callbacks != &GameCallbacks && GameRunning) {
InterfaceState = IfaceStateNormal;
Callbacks = &GameCallbacks;
GamePaused = 0;