Fixed bug in EndMenu if game isn't running
This commit is contained in:
parent
72d9ec45a0
commit
218b814f4a
1 changed files with 1 additions and 1 deletions
|
@ -2062,7 +2062,7 @@ global void EndMenu(void)
|
|||
MustRedraw = RedrawEverything;
|
||||
PopMenu();
|
||||
|
||||
if (!CurrentMenu && Callbacks != &GameCallbacks) {
|
||||
if (!CurrentMenu && Callbacks != &GameCallbacks && GameRunning) {
|
||||
InterfaceState = IfaceStateNormal;
|
||||
Callbacks = &GameCallbacks;
|
||||
GamePaused = 0;
|
||||
|
|
Loading…
Add table
Reference in a new issue