From 218b814f4a5d0076622543b69ab053a83e8933b0 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Wed, 5 Mar 2003 18:53:26 +0000 Subject: [PATCH] Fixed bug in EndMenu if game isn't running --- src/ui/menu_proc.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/menu_proc.cpp b/src/ui/menu_proc.cpp index 6b941a2b5..ca44b5382 100644 --- a/src/ui/menu_proc.cpp +++ b/src/ui/menu_proc.cpp @@ -2062,7 +2062,7 @@ global void EndMenu(void) MustRedraw = RedrawEverything; PopMenu(); - if (!CurrentMenu && Callbacks != &GameCallbacks) { + if (!CurrentMenu && Callbacks != &GameCallbacks && GameRunning) { InterfaceState = IfaceStateNormal; Callbacks = &GameCallbacks; GamePaused = 0;