Fixed problems marked.
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1 changed files with 10 additions and 10 deletions
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@ -25,7 +25,7 @@
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<H2> This must be done for the release (1.17):</H2>
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<!-- ---- ==== -- ---- --- --- ------- ------- -->
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<UL>
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<LI>Ships on oil patches aren't attacked, the oil patch is attacked.
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<LI>Ships on oil patches couldn't be attacked.
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<LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core.
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<LI>Worker with gold/wood could go to depot under construction!
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<LI>DONE: Units leaving transporter attacks it. (Wrong state?)
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<H2> This must be done for the release (1.18):</H2>
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<UL>
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<LI>Wrong sound for peasant repair/attack.
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<LI>Support for ccl without sound support?
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<LI>DONE: Wrong sound for peasant repair/attack.
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<LI>DONE: Support for ccl without sound support?
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<LI>Should rewrite the create player code.
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<LI>GroupID is wrong used, ALT did always select the last group.
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<LI>Can't attack buildings under constructions.
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<LI>FIXED: Can't attack buildings under constructions.
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<LI>Should show buildings, if I build with ctrl+shift more than one.
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<LI>Canceled buildings stills shows gray rectangle, if new building is build.
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<LI>New show actions produces new errors, buttons aren't not correct updated.
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@ -82,12 +82,12 @@
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<LI>The thing is, if whatever is blocking the path to the wood moves, the
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worker will stay locked up.
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<LI>Building tower I start see in it range before it completed
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<LI>I stoped ship with 'T' and it newer start moving.
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<LI>FIXED: I stoped ship with 'T' and it newer start moving.
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<LI>Works: Building a peon and seting relay point to gold mine it will not enter
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it but will be standing near it.
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<LI>Fixed: About attacking sounds 2 destroyers attack silently each other.
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<LI>FIXED: About attacking sounds 2 destroyers attack silently each other.
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<LI>First sound of attack i never hear, only second,..
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<LI>I cannot create more than 1 tanker at once but peons can.
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<LI>FIXED: I cannot create more than 1 tanker at once but peons can.
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<LI>4map of orc compain - I cann't get option for creation of transport
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(can't upgrade townhall)
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<LI>I can' hear sounds of enemy peons geting lumber when moving to it
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@ -112,7 +112,7 @@
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<LI>defaulth.pud: AttackUnitsInDistance: HP==0 QuadTreeDelete: Value not found
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<LI>Ships should first attack units with distance weapon.
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<LI>Units attacked, which can't reattack should go out of range.
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<LI>Catapult has a wrong death sound.
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<LI>FIXED: Catapult has a wrong death sound.
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<LI>Wrong unit to mine gold 113, find the problem.
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</UL>
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@ -136,7 +136,7 @@
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<LI>Unit moves away from magni.., glas must disappear.
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<LI>Speed for daemon and skeleton.
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<LI>Buildings/Units blink red even after they aren't being hurt.
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<LI>You can build an oil platform anywhere but where the oil is. :)
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<LI>FIXED: You can build an oil platform anywhere but where the oil is. :)
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<LI>The price and name of something to be built/upgraded doesn't disappear,
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and will remain on the screen until another price comes up.
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<LI>The brown background is never updated, and it will build a mass of
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<LI>Selecting with rectangle and scrolling with keyboard: some solutions??
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<LI>Transporter and party didn't meet automatic!
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<LI>Multiple orc units selected shows human units!
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<LI>Playing with + and -, the game stops updating (Should test)?
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<LI>FIXED: Playing with + and -, the game stops updating (Should test)?
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<LI>Another big thing I noticed - When loading
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data/puds/multi/jimland.pud, before the player stats appear,
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MANY lines saying "REGM: contains unknown action 0x4100" are
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