Fixed problems marked.

This commit is contained in:
johns 2000-05-27 21:29:45 +00:00
parent 9f20588be7
commit 1eec597af2

View file

@ -25,7 +25,7 @@
<H2> This must be done for the release (1.17):</H2>
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<UL>
<LI>Ships on oil patches aren't attacked, the oil patch is attacked.
<LI>Ships on oil patches couldn't be attacked.
<LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core.
<LI>Worker with gold/wood could go to depot under construction!
<LI>DONE: Units leaving transporter attacks it. (Wrong state?)
@ -53,11 +53,11 @@
<H2> This must be done for the release (1.18):</H2>
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<UL>
<LI>Wrong sound for peasant repair/attack.
<LI>Support for ccl without sound support?
<LI>DONE: Wrong sound for peasant repair/attack.
<LI>DONE: Support for ccl without sound support?
<LI>Should rewrite the create player code.
<LI>GroupID is wrong used, ALT did always select the last group.
<LI>Can't attack buildings under constructions.
<LI>FIXED: Can't attack buildings under constructions.
<LI>Should show buildings, if I build with ctrl+shift more than one.
<LI>Canceled buildings stills shows gray rectangle, if new building is build.
<LI>New show actions produces new errors, buttons aren't not correct updated.
@ -82,12 +82,12 @@
<LI>The thing is, if whatever is blocking the path to the wood moves, the
worker will stay locked up.
<LI>Building tower I start see in it range before it completed
<LI>I stoped ship with 'T' and it newer start moving.
<LI>FIXED: I stoped ship with 'T' and it newer start moving.
<LI>Works: Building a peon and seting relay point to gold mine it will not enter
it but will be standing near it.
<LI>Fixed: About attacking sounds 2 destroyers attack silently each other.
<LI>FIXED: About attacking sounds 2 destroyers attack silently each other.
<LI>First sound of attack i never hear, only second,..
<LI>I cannot create more than 1 tanker at once but peons can.
<LI>FIXED: I cannot create more than 1 tanker at once but peons can.
<LI>4map of orc compain - I cann't get option for creation of transport
(can't upgrade townhall)
<LI>I can' hear sounds of enemy peons geting lumber when moving to it
@ -112,7 +112,7 @@
<LI>defaulth.pud: AttackUnitsInDistance: HP==0 QuadTreeDelete: Value not found
<LI>Ships should first attack units with distance weapon.
<LI>Units attacked, which can't reattack should go out of range.
<LI>Catapult has a wrong death sound.
<LI>FIXED: Catapult has a wrong death sound.
<LI>Wrong unit to mine gold 113, find the problem.
</UL>
@ -136,7 +136,7 @@
<LI>Unit moves away from magni.., glas must disappear.
<LI>Speed for daemon and skeleton.
<LI>Buildings/Units blink red even after they aren't being hurt.
<LI>You can build an oil platform anywhere but where the oil is. :)
<LI>FIXED: You can build an oil platform anywhere but where the oil is. :)
<LI>The price and name of something to be built/upgraded doesn't disappear,
and will remain on the screen until another price comes up.
<LI>The brown background is never updated, and it will build a mass of
@ -145,7 +145,7 @@
<LI>Selecting with rectangle and scrolling with keyboard: some solutions??
<LI>Transporter and party didn't meet automatic!
<LI>Multiple orc units selected shows human units!
<LI>Playing with + and -, the game stops updating (Should test)?
<LI>FIXED: Playing with + and -, the game stops updating (Should test)?
<LI>Another big thing I noticed - When loading
data/puds/multi/jimland.pud, before the player stats appear,
MANY lines saying "REGM: contains unknown action 0x4100" are