From 1eec597af24350f08df5ac580e3455e01546c169 Mon Sep 17 00:00:00 2001 From: johns <> Date: Sat, 27 May 2000 21:29:45 +0000 Subject: [PATCH] Fixed problems marked. --- doc/todo.html | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/doc/todo.html b/doc/todo.html index 1bea12a4a..2a97abdef 100644 --- a/doc/todo.html +++ b/doc/todo.html @@ -25,7 +25,7 @@ <H2> This must be done for the release (1.17):</H2> <!-- ---- ==== -- ---- --- --- ------- ------- --> <UL> -<LI>Ships on oil patches aren't attacked, the oil patch is attacked. +<LI>Ships on oil patches couldn't be attacked. <LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core. <LI>Worker with gold/wood could go to depot under construction! <LI>DONE: Units leaving transporter attacks it. (Wrong state?) @@ -53,11 +53,11 @@ <H2> This must be done for the release (1.18):</H2> <!-- ---- ==== -- ---- --- --- ------- ------- --> <UL> -<LI>Wrong sound for peasant repair/attack. -<LI>Support for ccl without sound support? +<LI>DONE: Wrong sound for peasant repair/attack. +<LI>DONE: Support for ccl without sound support? <LI>Should rewrite the create player code. <LI>GroupID is wrong used, ALT did always select the last group. -<LI>Can't attack buildings under constructions. +<LI>FIXED: Can't attack buildings under constructions. <LI>Should show buildings, if I build with ctrl+shift more than one. <LI>Canceled buildings stills shows gray rectangle, if new building is build. <LI>New show actions produces new errors, buttons aren't not correct updated. @@ -82,12 +82,12 @@ <LI>The thing is, if whatever is blocking the path to the wood moves, the worker will stay locked up. <LI>Building tower I start see in it range before it completed -<LI>I stoped ship with 'T' and it newer start moving. +<LI>FIXED: I stoped ship with 'T' and it newer start moving. <LI>Works: Building a peon and seting relay point to gold mine it will not enter it but will be standing near it. -<LI>Fixed: About attacking sounds 2 destroyers attack silently each other. +<LI>FIXED: About attacking sounds 2 destroyers attack silently each other. <LI>First sound of attack i never hear, only second,.. -<LI>I cannot create more than 1 tanker at once but peons can. +<LI>FIXED: I cannot create more than 1 tanker at once but peons can. <LI>4map of orc compain - I cann't get option for creation of transport (can't upgrade townhall) <LI>I can' hear sounds of enemy peons geting lumber when moving to it @@ -112,7 +112,7 @@ <LI>defaulth.pud: AttackUnitsInDistance: HP==0 QuadTreeDelete: Value not found <LI>Ships should first attack units with distance weapon. <LI>Units attacked, which can't reattack should go out of range. -<LI>Catapult has a wrong death sound. +<LI>FIXED: Catapult has a wrong death sound. <LI>Wrong unit to mine gold 113, find the problem. </UL> @@ -136,7 +136,7 @@ <LI>Unit moves away from magni.., glas must disappear. <LI>Speed for daemon and skeleton. <LI>Buildings/Units blink red even after they aren't being hurt. -<LI>You can build an oil platform anywhere but where the oil is. :) +<LI>FIXED: You can build an oil platform anywhere but where the oil is. :) <LI>The price and name of something to be built/upgraded doesn't disappear, and will remain on the screen until another price comes up. <LI>The brown background is never updated, and it will build a mass of @@ -145,7 +145,7 @@ <LI>Selecting with rectangle and scrolling with keyboard: some solutions?? <LI>Transporter and party didn't meet automatic! <LI>Multiple orc units selected shows human units! -<LI>Playing with + and -, the game stops updating (Should test)? +<LI>FIXED: Playing with + and -, the game stops updating (Should test)? <LI>Another big thing I noticed - When loading data/puds/multi/jimland.pud, before the player stats appear, MANY lines saying "REGM: contains unknown action 0x4100" are