From 1eec597af24350f08df5ac580e3455e01546c169 Mon Sep 17 00:00:00 2001
From: johns <>
Date: Sat, 27 May 2000 21:29:45 +0000
Subject: [PATCH] Fixed problems marked.

---
 doc/todo.html | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/doc/todo.html b/doc/todo.html
index 1bea12a4a..2a97abdef 100644
--- a/doc/todo.html
+++ b/doc/todo.html
@@ -25,7 +25,7 @@
 <H2> This must be done for the release (1.17):</H2>
 <!-- ---- ==== -- ---- --- --- ------- ------- -->
 <UL>
-<LI>Ships on oil patches aren't attacked, the oil patch is attacked.
+<LI>Ships on oil patches couldn't be attacked.
 <LI>DONE: Remove the oil-patch if the oil is empty. All my tries dumps core.
 <LI>Worker with gold/wood could go to depot under construction!
 <LI>DONE: Units leaving transporter attacks it. (Wrong state?)
@@ -53,11 +53,11 @@
 <H2> This must be done for the release (1.18):</H2>
 <!-- ---- ==== -- ---- --- --- ------- ------- -->
 <UL>
-<LI>Wrong sound for peasant repair/attack.
-<LI>Support for ccl without sound support?
+<LI>DONE: Wrong sound for peasant repair/attack.
+<LI>DONE: Support for ccl without sound support?
 <LI>Should rewrite the create player code.
 <LI>GroupID is wrong used, ALT did always select the last group.
-<LI>Can't attack buildings under constructions.
+<LI>FIXED: Can't attack buildings under constructions.
 <LI>Should show buildings, if I build with ctrl+shift more than one.
 <LI>Canceled buildings stills shows gray rectangle, if new building is build.
 <LI>New show actions produces new errors, buttons aren't not correct updated.
@@ -82,12 +82,12 @@
 <LI>The thing is, if whatever is blocking the path to the wood moves, the
     worker will stay locked up.
 <LI>Building tower I start see in it range before it completed
-<LI>I stoped ship with 'T' and it newer start moving.
+<LI>FIXED: I stoped ship with 'T' and it newer start moving.
 <LI>Works: Building a peon and seting relay point to gold mine it will not enter
     it but will be standing near it.
-<LI>Fixed: About attacking sounds 2 destroyers attack silently each other.
+<LI>FIXED: About attacking sounds 2 destroyers attack silently each other.
 <LI>First sound of attack i never hear, only second,..
-<LI>I cannot create more than 1 tanker at once but peons can.
+<LI>FIXED: I cannot create more than 1 tanker at once but peons can.
 <LI>4map of orc compain - I cann't get option for creation of transport
    (can't upgrade townhall)
 <LI>I can' hear sounds of enemy peons geting lumber when moving to it
@@ -112,7 +112,7 @@
 <LI>defaulth.pud: AttackUnitsInDistance: HP==0 QuadTreeDelete: Value not found
 <LI>Ships should first attack units with distance weapon.
 <LI>Units attacked, which can't reattack should go out of range.
-<LI>Catapult has a wrong death sound.
+<LI>FIXED: Catapult has a wrong death sound.
 <LI>Wrong unit to mine gold 113, find the problem.
 </UL>
 
@@ -136,7 +136,7 @@
 <LI>Unit moves away from magni.., glas must disappear.
 <LI>Speed for daemon and skeleton.
 <LI>Buildings/Units blink red even after they aren't being hurt.
-<LI>You can build an oil platform anywhere but where the oil is. :)
+<LI>FIXED: You can build an oil platform anywhere but where the oil is. :)
 <LI>The price and name of something to be built/upgraded doesn't disappear,
 	and will remain on the screen until another price comes up.
 <LI>The brown background is never updated, and it will build a mass of
@@ -145,7 +145,7 @@
 <LI>Selecting with rectangle and scrolling with keyboard: some solutions??
 <LI>Transporter and party didn't meet automatic!
 <LI>Multiple orc units selected shows human units!
-<LI>Playing with + and -, the game stops updating (Should test)?
+<LI>FIXED: Playing with + and -, the game stops updating (Should test)?
 <LI>Another big thing I noticed - When loading 
 data/puds/multi/jimland.pud, before the player stats appear,
 MANY lines saying "REGM:  contains unknown action 0x4100" are