Only Update Units that are seen by me
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9aa8b9523d
commit
1bb6051260
2 changed files with 16 additions and 15 deletions
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@ -137,8 +137,6 @@ global void RevealMap(void)
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for (i = 0; i < PlayerMax; ++i) {
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if (!TheMap.Fields[ix+iy*TheMap.Width].Visible[i]) {
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TheMap.Fields[ix+iy*TheMap.Width].Visible[i]=1;
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if (IsMapFieldVisible(&Players[i],ix,iy)) {
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UnitsMarkSeen(ix,iy);
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}
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}
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}
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@ -151,6 +149,7 @@ global void RevealMap(void)
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}
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#endif
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MapMarkSeenTile(ix, iy);
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UnitsMarkSeen(ix, iy);
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}
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}
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}
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@ -1122,21 +1122,23 @@ global void UnitsMarkSeen(int x,int y)
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int n;
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Unit* units[UnitMax];
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n = SelectUnitsOnTile(x,y,units);
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// FIXME: need to handle Dead buldings
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while( n ) {
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units[n-1]->SeenIY=units[n-1]->IY;
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units[n-1]->SeenIX=units[n-1]->IX;
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units[n-1]->SeenFrame = units[n-1]->Frame;
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units[n-1]->SeenType = units[n-1]->Type;
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units[n-1]->SeenState = (units[n-1]->Orders[0].Action==UnitActionBuilded) |
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((units[n-1]->Orders[0].Action==UnitActionUpgradeTo) << 1);
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if( units[n-1]->Orders[0].Action==UnitActionDie ) {
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if( IsMapFieldVisible(ThisPlayer, x, y) ) {
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n = SelectUnitsOnTile(x,y,units);
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// FIXME: need to handle Dead buldings
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while( n ) {
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units[n-1]->SeenIY=units[n-1]->IY;
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units[n-1]->SeenIX=units[n-1]->IX;
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units[n-1]->SeenFrame = units[n-1]->Frame;
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units[n-1]->SeenType = units[n-1]->Type;
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units[n-1]->SeenState = (units[n-1]->Orders[0].Action==UnitActionBuilded) |
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((units[n-1]->Orders[0].Action==UnitActionUpgradeTo) << 1);
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if( units[n-1]->Orders[0].Action==UnitActionDie ) {
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units[n-1]->SeenState = 3;
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}
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units[n-1]->SeenConstructed = units[n-1]->Constructed;
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units[n-1]->SeenDestroyed = units[n-1]->Destroyed;
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--n;
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}
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units[n-1]->SeenConstructed = units[n-1]->Constructed;
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units[n-1]->SeenDestroyed = units[n-1]->Destroyed;
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--n;
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}
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}
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