Added temporary GameOptions menu.
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1 changed files with 26 additions and 0 deletions
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@ -751,6 +751,21 @@ local Menuitem CampaignContMenuItems[] = {
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#endif
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};
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local Menuitem GameOptionsMenuItems[] = {
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#ifdef __GNUC__
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{ MI_TYPE_TEXT, 144, 11, 0, LargeFont, NULL, NULL,
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{ text:{ "TEMP", MI_TFLAGS_CENTERED} } },
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{ MI_TYPE_TEXT, 144, 32, 0, LargeFont, NULL, NULL,
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{ text:{ "TEMP", MI_TFLAGS_CENTERED} } },
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{ MI_TYPE_BUTTON, 32, 90, MenuButtonSelected, LargeFont, NULL, NULL,
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{ button:{ "~!TEST1", 224, 27, MBUTTON_GM_FULL, GameMenuEnd, 'v'} } },
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{ MI_TYPE_BUTTON, 32, 56, MenuButtonDisabled, LargeFont, NULL, NULL,
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{ button:{ "TEST2", 224, 27, MBUTTON_GM_FULL, NULL, KeyCodeF11} } },
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#else
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{ 0 }
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#endif
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};
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/**
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** FIXME: Ari please look, this is now in TheUI.
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*/
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@ -927,6 +942,16 @@ global Menu Menus[] = {
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EndScenarioMenuItems,
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NULL,
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},
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{
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// Game Options Menu
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176+(14*TileSizeX-288)/2,
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16+(14*TileSizeY-128)/2,
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288, 128,
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ImagePanel4,
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2, 4,
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GameOptionsMenuItems,
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NULL,
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},
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};
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/*----------------------------------------------------------------------------
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@ -1455,6 +1480,7 @@ local void GameMenuLoad(void)
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local void GameOptions(void)
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{
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// TODO
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ProcessMenu(MENU_GAME_OPTIONS, 1);
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}
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/**
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