Added temporary GameOptions menu.

This commit is contained in:
nehalmistry 2002-04-06 21:30:49 +00:00
parent 69cf01428e
commit 1a776728f2

View file

@ -751,6 +751,21 @@ local Menuitem CampaignContMenuItems[] = {
#endif
};
local Menuitem GameOptionsMenuItems[] = {
#ifdef __GNUC__
{ MI_TYPE_TEXT, 144, 11, 0, LargeFont, NULL, NULL,
{ text:{ "TEMP", MI_TFLAGS_CENTERED} } },
{ MI_TYPE_TEXT, 144, 32, 0, LargeFont, NULL, NULL,
{ text:{ "TEMP", MI_TFLAGS_CENTERED} } },
{ MI_TYPE_BUTTON, 32, 90, MenuButtonSelected, LargeFont, NULL, NULL,
{ button:{ "~!TEST1", 224, 27, MBUTTON_GM_FULL, GameMenuEnd, 'v'} } },
{ MI_TYPE_BUTTON, 32, 56, MenuButtonDisabled, LargeFont, NULL, NULL,
{ button:{ "TEST2", 224, 27, MBUTTON_GM_FULL, NULL, KeyCodeF11} } },
#else
{ 0 }
#endif
};
/**
** FIXME: Ari please look, this is now in TheUI.
*/
@ -927,6 +942,16 @@ global Menu Menus[] = {
EndScenarioMenuItems,
NULL,
},
{
// Game Options Menu
176+(14*TileSizeX-288)/2,
16+(14*TileSizeY-128)/2,
288, 128,
ImagePanel4,
2, 4,
GameOptionsMenuItems,
NULL,
},
};
/*----------------------------------------------------------------------------
@ -1455,6 +1480,7 @@ local void GameMenuLoad(void)
local void GameOptions(void)
{
// TODO
ProcessMenu(MENU_GAME_OPTIONS, 1);
}
/**