From 1a776728f2150996b643d31fb7fe5de0deef7a66 Mon Sep 17 00:00:00 2001 From: nehalmistry <> Date: Sat, 6 Apr 2002 21:30:49 +0000 Subject: [PATCH] Added temporary GameOptions menu. --- src/ui/menus.cpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/src/ui/menus.cpp b/src/ui/menus.cpp index 0190a3b1c..43008eaeb 100644 --- a/src/ui/menus.cpp +++ b/src/ui/menus.cpp @@ -751,6 +751,21 @@ local Menuitem CampaignContMenuItems[] = { #endif }; +local Menuitem GameOptionsMenuItems[] = { +#ifdef __GNUC__ + { MI_TYPE_TEXT, 144, 11, 0, LargeFont, NULL, NULL, + { text:{ "TEMP", MI_TFLAGS_CENTERED} } }, + { MI_TYPE_TEXT, 144, 32, 0, LargeFont, NULL, NULL, + { text:{ "TEMP", MI_TFLAGS_CENTERED} } }, + { MI_TYPE_BUTTON, 32, 90, MenuButtonSelected, LargeFont, NULL, NULL, + { button:{ "~!TEST1", 224, 27, MBUTTON_GM_FULL, GameMenuEnd, 'v'} } }, + { MI_TYPE_BUTTON, 32, 56, MenuButtonDisabled, LargeFont, NULL, NULL, + { button:{ "TEST2", 224, 27, MBUTTON_GM_FULL, NULL, KeyCodeF11} } }, +#else + { 0 } +#endif +}; + /** ** FIXME: Ari please look, this is now in TheUI. */ @@ -927,6 +942,16 @@ global Menu Menus[] = { EndScenarioMenuItems, NULL, }, + { + // Game Options Menu + 176+(14*TileSizeX-288)/2, + 16+(14*TileSizeY-128)/2, + 288, 128, + ImagePanel4, + 2, 4, + GameOptionsMenuItems, + NULL, + }, }; /*---------------------------------------------------------------------------- @@ -1455,6 +1480,7 @@ local void GameMenuLoad(void) local void GameOptions(void) { // TODO + ProcessMenu(MENU_GAME_OPTIONS, 1); } /**