Removed SDL parachute, if debug version compiled

This commit is contained in:
johns 2000-05-02 07:48:44 +00:00
parent f5ad758243
commit 163b42e876

View file

@ -119,13 +119,15 @@ global void InitVideoSdl(void)
{
// Initialize the SDL library
if ( SDL_Init(
#ifdef USE_SDLA
// FIXME: didn't work with SDL SVGAlib
if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
#else
if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 )
// FIXME: didn't work with SDL SVGAlib
SDL_INIT_AUDIO |
#endif
{
#ifdef DEBUG
SDL_INIT_NOPARACHUTE|
#endif
SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 ) {
fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
@ -171,7 +173,7 @@ global void InitVideoSdl(void)
//
// I need the used bits per pixel.
// You see it's better making all self, than using wired libaries :)
// And with the win32 version this also didn't works
// And with the win32 version this also didn't works
//
if( !VideoDepth ) {
int i;
@ -401,7 +403,6 @@ local void SdlHandleKeyUp(const SDL_keysym* code)
}
HandleKeyUp(icode);
}
/**
@ -695,13 +696,13 @@ global void ColorCycle(void)
((VMemType8*)TheMap.TileData->Pixels)[47] = x;
x=Pixels8[38];
for( i=38; i<47; ++i ) {
Pixels8[i]=Pixels8[i+1];
for( i=38; i<47; ++i ) {
Pixels8[i]=Pixels8[i+1];
}
Pixels8[47]=x;
x=Pixels8[240];
for( i=240; i<244; ++i ) {
for( i=240; i<244; ++i ) {
Pixels8[i]=Pixels8[i+1];
}
Pixels8[244]=x;