diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 667446fec..afff0ef7b 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -119,13 +119,15 @@ global void InitVideoSdl(void) { // Initialize the SDL library + if ( SDL_Init( #ifdef USE_SDLA - // FIXME: didn't work with SDL SVGAlib - if ( SDL_Init(SDL_INIT_AUDIO|SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 ) -#else - if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 ) + // FIXME: didn't work with SDL SVGAlib + SDL_INIT_AUDIO | #endif - { +#ifdef DEBUG + SDL_INIT_NOPARACHUTE| +#endif + SDL_INIT_VIDEO|SDL_INIT_TIMER) < 0 ) { fprintf(stderr,"Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } @@ -171,7 +173,7 @@ global void InitVideoSdl(void) // // I need the used bits per pixel. // You see it's better making all self, than using wired libaries :) - // And with the win32 version this also didn't works + // And with the win32 version this also didn't works // if( !VideoDepth ) { int i; @@ -401,7 +403,6 @@ local void SdlHandleKeyUp(const SDL_keysym* code) } HandleKeyUp(icode); - } /** @@ -695,13 +696,13 @@ global void ColorCycle(void) ((VMemType8*)TheMap.TileData->Pixels)[47] = x; x=Pixels8[38]; - for( i=38; i<47; ++i ) { - Pixels8[i]=Pixels8[i+1]; + for( i=38; i<47; ++i ) { + Pixels8[i]=Pixels8[i+1]; } Pixels8[47]=x; - + x=Pixels8[240]; - for( i=240; i<244; ++i ) { + for( i=240; i<244; ++i ) { Pixels8[i]=Pixels8[i+1]; } Pixels8[244]=x;