Added if-rescued-near-unit
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1 changed files with 10 additions and 6 deletions
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@ -113,32 +113,36 @@ For the following syntax I use:
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o player has the most quantity of unit-type near to unit-type
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Which unit and how many units must the player at most have near to
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an other unit for the action.
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(if-rescued-near-unit <player> <op> <quantity> <unit> <unit>)
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o player has the quantity of rescued unit-type near to unit-type
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Which rescued unit and how many units must the player have near to a
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unit for the action.
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(if-deaths <player> <op> <unit>)
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o player has quantity of unit dies
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Which quantity of the unit must be lost by the player for the
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action.
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<if-kills <player> <op> <unit>)
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(if-kills <player> <op> <unit>)
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o player has quantity of unit-type killed
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Which quantity of the unit must be killed by the player for the
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action.
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<if-kills-least <player> <op> <unit>)
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(if-kills-least <player> <op> <unit>)
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o player has the least quantity of unit-type killed
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The player has killed the quantity of the unit at least for the
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action.
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<if-kills-most <player> <op> <unit>)
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(if-kills-most <player> <op> <unit>)
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o player has the most quantity of unit killed
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The player has killed the quantity of the unit at most for the action.
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<if-score <player> <op> <quantity>)
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(if-score <player> <op> <quantity>)
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o player has the quantity of score
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If the player reaches the quantity of score the action is executed.
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(if-opponents <player> <op> <quantity>)
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o player has quantity opponents remaining in game
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If less than quantity opponents of the player remaining in game the
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action is executed.
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<if-elapsed <op> <quantity>)
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(if-elapsed <op> <quantity>)
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o game run for duration
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If the game run for the duration game cycles the action is executed.
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<if-timer <op> <quantity>)
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(if-timer <op> <quantity>)
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o countdown timer reaches quantity
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If the countdown timer reaches quantity the action is executed.
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