From 0c9a082380054fca467ee016f8a033233d359cd0 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Tue, 25 Jun 2002 15:35:05 +0000 Subject: [PATCH] Added if-rescued-near-unit --- doc/trigger.txt | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/doc/trigger.txt b/doc/trigger.txt index 40c1c646a..2b8e7997c 100644 --- a/doc/trigger.txt +++ b/doc/trigger.txt @@ -113,32 +113,36 @@ For the following syntax I use: o player has the most quantity of unit-type near to unit-type Which unit and how many units must the player at most have near to an other unit for the action. +(if-rescued-near-unit <player> <op> <quantity> <unit> <unit>) + o player has the quantity of rescued unit-type near to unit-type + Which rescued unit and how many units must the player have near to a + unit for the action. (if-deaths <player> <op> <unit>) o player has quantity of unit dies Which quantity of the unit must be lost by the player for the action. -<if-kills <player> <op> <unit>) +(if-kills <player> <op> <unit>) o player has quantity of unit-type killed Which quantity of the unit must be killed by the player for the action. -<if-kills-least <player> <op> <unit>) +(if-kills-least <player> <op> <unit>) o player has the least quantity of unit-type killed The player has killed the quantity of the unit at least for the action. -<if-kills-most <player> <op> <unit>) +(if-kills-most <player> <op> <unit>) o player has the most quantity of unit killed The player has killed the quantity of the unit at most for the action. -<if-score <player> <op> <quantity>) +(if-score <player> <op> <quantity>) o player has the quantity of score If the player reaches the quantity of score the action is executed. (if-opponents <player> <op> <quantity>) o player has quantity opponents remaining in game If less than quantity opponents of the player remaining in game the action is executed. -<if-elapsed <op> <quantity>) +(if-elapsed <op> <quantity>) o game run for duration If the game run for the duration game cycles the action is executed. -<if-timer <op> <quantity>) +(if-timer <op> <quantity>) o countdown timer reaches quantity If the countdown timer reaches quantity the action is executed.