This commit is contained in:
jsalmon3 2004-07-10 14:11:22 +00:00
parent c95147b10a
commit 0b2a483910

View file

@ -632,14 +632,14 @@ typedef struct _resource_info_ {
/**
** User defined variable type.
**
** It is used to define variables and use it after
** It is used to define variables and use it after
** to manage magic, energy, shield or other stuff.
*/
typedef struct {
int Max; ///< Maximum for the variable. (Assume min is 0.)
int Value; ///< Current (or initial) value of the variable (or initial value).
char Increase; ///< Number to increase(decrease) Value by second.
char Enable; ///< True if the unit doesn't have this variable. (f.e shield)
int Max; ///< Maximum for the variable. (Assume min is 0.)
int Value; ///< Current (or initial) value of the variable (or initial value).
char Increase; ///< Number to increase(decrease) Value by second.
char Enable; ///< True if the unit doesn't have this variable. (f.e shield)
} VariableType;
struct _decovartype_;
@ -675,7 +675,7 @@ typedef struct _decovartype_{
char HideAllied; ///< if true, don't show for allied unit. (but show own units)
char ShowOpponent; ///< if true, show for opponent unit.
DrawDecoFunc *f; ///< fonction to draw the decorations.
DrawDecoFunc* f; ///< function to draw the decorations.
union {
struct {
char IsVertical; ///< if true, vertical bar, else horizontal.