From 0b2a483910101dd9628812c89b2d42fe7ba1717b Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Sat, 10 Jul 2004 14:11:22 +0000 Subject: [PATCH] Cleanup --- src/include/unittype.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/include/unittype.h b/src/include/unittype.h index a7a5c4624..e90d0a294 100644 --- a/src/include/unittype.h +++ b/src/include/unittype.h @@ -632,14 +632,14 @@ typedef struct _resource_info_ { /** ** User defined variable type. ** -** It is used to define variables and use it after +** It is used to define variables and use it after ** to manage magic, energy, shield or other stuff. */ typedef struct { - int Max; ///< Maximum for the variable. (Assume min is 0.) - int Value; ///< Current (or initial) value of the variable (or initial value). - char Increase; ///< Number to increase(decrease) Value by second. - char Enable; ///< True if the unit doesn't have this variable. (f.e shield) + int Max; ///< Maximum for the variable. (Assume min is 0.) + int Value; ///< Current (or initial) value of the variable (or initial value). + char Increase; ///< Number to increase(decrease) Value by second. + char Enable; ///< True if the unit doesn't have this variable. (f.e shield) } VariableType; struct _decovartype_; @@ -675,7 +675,7 @@ typedef struct _decovartype_{ char HideAllied; ///< if true, don't show for allied unit. (but show own units) char ShowOpponent; ///< if true, show for opponent unit. - DrawDecoFunc *f; ///< fonction to draw the decorations. + DrawDecoFunc* f; ///< function to draw the decorations. union { struct { char IsVertical; ///< if true, vertical bar, else horizontal.