set the race for all human players

This commit is contained in:
Tim Felgentreff 2015-12-23 19:17:56 +01:00
parent 7ca62c6949
commit 05e38e8fc7

View file

@ -1824,15 +1824,15 @@ void NetworkGamePrepareGameSettings()
}
}
for (int i = 0; i < h; i++) {
int v = ServerSetupState.Race[num[i]];
if (v != 0) {
GameSettings.Presets[num[i]].Race = v;
} else {
GameSettings.Presets[num[i]].Race = SettingsPresetMapDefault;
}
switch (ServerSetupState.CompOpt[num[i]]) {
case 0: {
GameSettings.Presets[num[i]].Type = PlayerPerson;
int v = ServerSetupState.Race[num[i]];
if (v != 0) {
GameSettings.Presets[num[i]].Race = v;
} else {
GameSettings.Presets[num[i]].Race = SettingsPresetMapDefault;
}
break;
}
case 1: