From 05e38e8fc781b0164239e639d70531cd55f13ed4 Mon Sep 17 00:00:00 2001 From: Tim Felgentreff <timfelgentreff@gmail.com> Date: Wed, 23 Dec 2015 19:17:56 +0100 Subject: [PATCH] set the race for all human players --- src/network/netconnect.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/network/netconnect.cpp b/src/network/netconnect.cpp index d83687396..fe9e1038e 100644 --- a/src/network/netconnect.cpp +++ b/src/network/netconnect.cpp @@ -1824,15 +1824,15 @@ void NetworkGamePrepareGameSettings() } } for (int i = 0; i < h; i++) { + int v = ServerSetupState.Race[num[i]]; + if (v != 0) { + GameSettings.Presets[num[i]].Race = v; + } else { + GameSettings.Presets[num[i]].Race = SettingsPresetMapDefault; + } switch (ServerSetupState.CompOpt[num[i]]) { case 0: { GameSettings.Presets[num[i]].Type = PlayerPerson; - int v = ServerSetupState.Race[num[i]]; - if (v != 0) { - GameSettings.Presets[num[i]].Race = v; - } else { - GameSettings.Presets[num[i]].Race = SettingsPresetMapDefault; - } break; } case 1: