MissileTypeExplosion moved to missile.c and made it global available.
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1 changed files with 1 additions and 4 deletions
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@ -125,8 +125,6 @@ local MissileType* MissileTypeExorcism;
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local MissileType* MissileTypeFireball;
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/// missile-type for generic spell missile
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local MissileType* MissileTypeSpell;
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/// missile-type for the explosion missile
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local MissileType* MissileTypeExplosion;
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/// missile-type for the rune missile
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local MissileType* MissileTypeRune;
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/// missile-type for the whirlwind missile
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@ -415,7 +413,6 @@ global void InitSpells(void)
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MissileTypeFireball = MissileTypeByIdent("missile-fireball");
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MissileTypeSpell = MissileTypeByIdent("missile-normal-spell");
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MissileTypeExorcism = MissileTypeByIdent("missile-exorcism");
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MissileTypeExplosion = MissileTypeByIdent("missile-explosion");
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MissileTypeRune = MissileTypeByIdent("missile-rune");
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MissileTypeWhirlwind = MissileTypeByIdent("missile-whirlwind");
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MissileTypeBlizzard = MissileTypeByIdent("missile-blizzard");
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@ -861,7 +858,7 @@ global int SpellCast(Unit * unit, const SpellType * spell, Unit * target,
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UnitLost(target);
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ReleaseUnit(target);
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type=UnitTypeCritter;
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if( CanMoveToMask(x,y,TypeMovementMask(type)) ) {
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if( UnitTypeCanMoveTo(x,y,type) ) {
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MakeUnitAndPlace(x, y, type, Players+PlayerNumNeutral);
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}
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