From 03dd8c2c54435fd7b6a6f3878b66fcd6a704c448 Mon Sep 17 00:00:00 2001 From: johns <> Date: Mon, 4 Jun 2001 14:50:56 +0000 Subject: [PATCH] MissileTypeExplosion moved to missile.c and made it global available. --- src/stratagus/spells.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/stratagus/spells.cpp b/src/stratagus/spells.cpp index 156b143b2..0889980ed 100644 --- a/src/stratagus/spells.cpp +++ b/src/stratagus/spells.cpp @@ -125,8 +125,6 @@ local MissileType* MissileTypeExorcism; local MissileType* MissileTypeFireball; /// missile-type for generic spell missile local MissileType* MissileTypeSpell; - /// missile-type for the explosion missile -local MissileType* MissileTypeExplosion; /// missile-type for the rune missile local MissileType* MissileTypeRune; /// missile-type for the whirlwind missile @@ -415,7 +413,6 @@ global void InitSpells(void) MissileTypeFireball = MissileTypeByIdent("missile-fireball"); MissileTypeSpell = MissileTypeByIdent("missile-normal-spell"); MissileTypeExorcism = MissileTypeByIdent("missile-exorcism"); - MissileTypeExplosion = MissileTypeByIdent("missile-explosion"); MissileTypeRune = MissileTypeByIdent("missile-rune"); MissileTypeWhirlwind = MissileTypeByIdent("missile-whirlwind"); MissileTypeBlizzard = MissileTypeByIdent("missile-blizzard"); @@ -861,7 +858,7 @@ global int SpellCast(Unit * unit, const SpellType * spell, Unit * target, UnitLost(target); ReleaseUnit(target); type=UnitTypeCritter; - if( CanMoveToMask(x,y,TypeMovementMask(type)) ) { + if( UnitTypeCanMoveTo(x,y,type) ) { MakeUnitAndPlace(x, y, type, Players+PlayerNumNeutral); }