Fixed VC++ compiling errors.
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parent
f650613d06
commit
0218706e5b
1 changed files with 4 additions and 4 deletions
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@ -274,7 +274,7 @@ local int Sdl2InternalKeycode(const SDL_keysym * code, int *keychar)
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*keychar = 0;
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switch ((icode = code->sym)) {
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case SDLK_ESCAPE:
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*keychar = icode = '\e';
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*keychar = icode = '\033';
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break;
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case SDLK_RETURN:
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*keychar = icode = '\r';
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@ -561,7 +561,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks)
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SDL_Event event[1];
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Uint32 ticks;
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#ifndef USE_SDLA
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#if defined(WITH_SOUND) && !defined(USE_SDLA)
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// FIXME: ugly hack, move into sound part!!!
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if( SoundFildes==-1 ) {
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SoundOff=1;
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@ -579,10 +579,10 @@ global void WaitEventsOneFrame(const EventCallback* callbacks)
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ticks=SDL_GetTicks();
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if( ticks>NextFrameTicks ) { // We are too slow :(
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IfDebug(
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// IfDebug(
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// FIXME: need locking!
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//VideoDrawText(TheUI.MapX+10,TheUI.MapY+10,GameFont,"SLOW FRAME!!");
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);
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// );
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++SlowFrameCounter;
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}
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