From 0218706e5bdc8be7e38d9d1fed3173db304597f5 Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Sat, 13 Apr 2002 15:31:34 +0000 Subject: [PATCH] Fixed VC++ compiling errors. --- src/video/sdl.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 647daac2b..c71cc2d21 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -274,7 +274,7 @@ local int Sdl2InternalKeycode(const SDL_keysym * code, int *keychar) *keychar = 0; switch ((icode = code->sym)) { case SDLK_ESCAPE: - *keychar = icode = '\e'; + *keychar = icode = '\033'; break; case SDLK_RETURN: *keychar = icode = '\r'; @@ -561,7 +561,7 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) SDL_Event event[1]; Uint32 ticks; -#ifndef USE_SDLA +#if defined(WITH_SOUND) && !defined(USE_SDLA) // FIXME: ugly hack, move into sound part!!! if( SoundFildes==-1 ) { SoundOff=1; @@ -579,10 +579,10 @@ global void WaitEventsOneFrame(const EventCallback* callbacks) ticks=SDL_GetTicks(); if( ticks>NextFrameTicks ) { // We are too slow :( - IfDebug( +// IfDebug( // FIXME: need locking! //VideoDrawText(TheUI.MapX+10,TheUI.MapY+10,GameFont,"SLOW FRAME!!"); - ); +// ); ++SlowFrameCounter; }