From 015113db6034e452ed292a92179d14447c4af7cc Mon Sep 17 00:00:00 2001 From: jsalmon3 <> Date: Sat, 16 Oct 2004 17:28:15 +0000 Subject: [PATCH] Added CclSavePreferences --- doc/scripts/config.html | 16 ++++++++++++++++ doc/scripts/index.html | 2 ++ src/stratagus/script.cpp | 15 +++++++++++++++ 3 files changed, 33 insertions(+) diff --git a/doc/scripts/config.html b/doc/scripts/config.html index ed3e75bfb..e8c984adb 100644 --- a/doc/scripts/config.html +++ b/doc/scripts/config.html @@ -62,6 +62,7 @@ <a href="#RevealMap">RevealMap</a> <a href="#RightButtonAttacks">RightButtonAttacks</a> <a href="#RightButtonMoves">RightButtonMoves</a> +<a href="#SavePreferences">SavePreferences</a> <a href="#SetAllPlayersBuildingLimit">SetAllPlayersBuildingLimit</a> <a href="#SetAllPlayersUnitLimit">SetAllPlayersUnitLimit</a> <a href="#SetAllPlayersTotalUnitLimit">SetAllPlayersTotalUnitLimit</a> @@ -549,6 +550,21 @@ If you prefer fighters are moving by right clicking empty space. RightButtonMoves() </pre> +<a name="SavePreferences"></a> +<h3>SavePreferences</h3> + +Save the user preferences + +<dl> + <dt><i>RETURNS</i></dt> + <dd>Nothing</dd> +</dl> + +<h4>Example</h4> +<pre> + SavePreferences() +</pre> + <a name="SetAllPlayersBuildingLimit"></a> <h3>SetAllPlayersBuildingLimit(limit)</h3> diff --git a/doc/scripts/index.html b/doc/scripts/index.html index ba4ddd11b..0f7813a5a 100644 --- a/doc/scripts/index.html +++ b/doc/scripts/index.html @@ -336,6 +336,8 @@ <dd></dd> <dt><a href="savegame.html#SaveGame">SaveGame</a></dt> <dd></dd> +<dt><a href="config.html#SavePreferences">SavePreferences</a></dt> +<dd></dd> <dt><a href="mapsetup.html#SelectTileset">SelectTileset</a></dt> <dd></dd> <dt><a href="game.html#Selection">Selection</a></dt> diff --git a/src/stratagus/script.cpp b/src/stratagus/script.cpp index 66b54ef93..5fe118927 100644 --- a/src/stratagus/script.cpp +++ b/src/stratagus/script.cpp @@ -220,6 +220,20 @@ int LuaLoadFile(const char* file) return status; } +/** +** Save preferences +** +** @param l Lua state. +*/ +static int CclSavePreferences(lua_State* l) +{ + if (lua_gettop(l) != 0) { + LuaError(l, "incorrect argument"); + } + SavePreferences(); + return 0; +} + /** ** FIXME: docu ** @@ -1092,6 +1106,7 @@ void InitCcl(void) lua_register(Lua, "DefineDefaultResourceAmounts", CclDefineDefaultResourceAmounts); lua_register(Lua, "NoRandomPlacementMultiplayer", CclNoRandomPlacementMultiplayer); + lua_register(Lua, "SavePreferences", CclSavePreferences); lua_register(Lua, "Load", CclLoad); lua_register(Lua, "SaveGame", CclSaveGame);