86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _EQSTREAMFACTORY_H
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#define _EQSTREAMFACTORY_H
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#include <queue>
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#include <map>
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#include "../common/EQStream.h"
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#include "../common/Condition.h"
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#include "../common/opcodemgr.h"
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#include "../common/timer.h"
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#define STREAM_TIMEOUT 45000 //in ms
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class EQStreamFactory {
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private:
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int sock;
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int Port;
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bool ReaderRunning;
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Mutex MReaderRunning;
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bool WriterRunning;
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Mutex MWriterRunning;
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bool CombinePacketRunning;
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Mutex MCombinePacketRunning;
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Condition WriterWork;
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EQStreamType StreamType;
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queue<EQStream *> NewStreams;
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Mutex MNewStreams;
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map<string,EQStream *> Streams;
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Mutex MStreams;
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Timer *DecayTimer;
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public:
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char* listen_ip_address;
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void CheckTimeout(bool remove_all = false);
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EQStreamFactory(EQStreamType type) { ReaderRunning=false; WriterRunning=false; StreamType=type; }
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EQStreamFactory(EQStreamType type, int port);
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~EQStreamFactory(){
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safe_delete_array(listen_ip_address);
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}
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EQStream *Pop();
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void Push(EQStream *s);
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bool loadPublicKey();
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bool Open();
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bool Open(unsigned long port) { Port=port; return Open(); }
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void Close();
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void ReaderLoop();
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void WriterLoop();
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void CombinePacketLoop();
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void Stop() { StopReader(); StopWriter(); StopCombinePacket(); }
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void StopReader() { MReaderRunning.lock(); ReaderRunning=false; MReaderRunning.unlock(); }
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void StopWriter() { MWriterRunning.lock(); WriterRunning=false; MWriterRunning.unlock(); WriterWork.Signal(); }
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void StopCombinePacket() { MCombinePacketRunning.lock(); CombinePacketRunning=false; MCombinePacketRunning.unlock(); }
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void SignalWriter() { WriterWork.Signal(); }
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};
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#endif
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