EQ2EMu/EQ2/source/common/EQStreamFactory.h
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2020-02-28 09:17:24 -05:00

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/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _EQSTREAMFACTORY_H
#define _EQSTREAMFACTORY_H
#include <queue>
#include <map>
#include "../common/EQStream.h"
#include "../common/Condition.h"
#include "../common/opcodemgr.h"
#include "../common/timer.h"
#define STREAM_TIMEOUT 45000 //in ms
class EQStreamFactory {
private:
int sock;
int Port;
bool ReaderRunning;
Mutex MReaderRunning;
bool WriterRunning;
Mutex MWriterRunning;
bool CombinePacketRunning;
Mutex MCombinePacketRunning;
Condition WriterWork;
EQStreamType StreamType;
queue<EQStream *> NewStreams;
Mutex MNewStreams;
map<string,EQStream *> Streams;
Mutex MStreams;
Timer *DecayTimer;
public:
char* listen_ip_address;
void CheckTimeout(bool remove_all = false);
EQStreamFactory(EQStreamType type) { ReaderRunning=false; WriterRunning=false; StreamType=type; }
EQStreamFactory(EQStreamType type, int port);
~EQStreamFactory(){
safe_delete_array(listen_ip_address);
}
EQStream *Pop();
void Push(EQStream *s);
bool loadPublicKey();
bool Open();
bool Open(unsigned long port) { Port=port; return Open(); }
void Close();
void ReaderLoop();
void WriterLoop();
void CombinePacketLoop();
void Stop() { StopReader(); StopWriter(); StopCombinePacket(); }
void StopReader() { MReaderRunning.lock(); ReaderRunning=false; MReaderRunning.unlock(); }
void StopWriter() { MWriterRunning.lock(); WriterRunning=false; MWriterRunning.unlock(); WriterWork.Signal(); }
void StopCombinePacket() { MCombinePacketRunning.lock(); CombinePacketRunning=false; MCombinePacketRunning.unlock(); }
void SignalWriter() { WriterWork.Signal(); }
};
#endif