548007ea96
Starting point..!
328 lines
6.2 KiB
C++
328 lines
6.2 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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unsigned long IntArray[]={
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0x00000000,
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0x77073096,
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0xEE0E612C,
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0x990951BA,
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0x076DC419,
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0x706AF48F,
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0xE963A535,
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0x9E6495A3,
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0x0EDB8832,
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0x79DCB8A4,
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0xE0D5E91E,
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0x97D2D988,
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0x09B64C2B,
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0x7EB17CBD,
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0xE7B82D07,
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0x90BF1D91,
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0x1DB71064,
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0x6AB020F2,
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0xF3B97148,
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0x84BE41DE,
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0x1ADAD47D,
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0x6DDDE4EB,
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0xF4D4B551,
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0x83D385C7,
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0x136C9856,
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0x646BA8C0,
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0xFD62F97A,
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0x8A65C9EC,
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0x14015C4F,
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0x63066CD9,
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0xFA0F3D63,
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0x8D080DF5,
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0x3B6E20C8,
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0x4C69105E,
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0xD56041E4,
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0xA2677172,
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0x3C03E4D1,
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0x4B04D447,
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0xD20D85FD,
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0xA50AB56B,
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0x35B5A8FA,
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0x42B2986C,
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0xDBBBC9D6,
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0xACBCF940,
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0x32D86CE3,
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0x45DF5C75,
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0xDCD60DCF,
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0xABD13D59,
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0x26D930AC,
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0x51DE003A,
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0xC8D75180,
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0xBFD06116,
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0x21B4F4B5,
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0x56B3C423,
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0xCFBA9599,
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0xB8BDA50F,
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0x2802B89E,
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0x5F058808,
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0xC60CD9B2,
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0xB10BE924,
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0x2F6F7C87,
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0x58684C11,
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0xC1611DAB,
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0xB6662D3D,
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0x76DC4190,
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0x01DB7106,
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0x98D220BC,
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0xEFD5102A,
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0x71B18589,
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0x06B6B51F,
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0x9FBFE4A5,
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0xE8B8D433,
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0x7807C9A2,
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0x0F00F934,
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0x9609A88E,
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0xE10E9818,
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0x7F6A0DBB,
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0x086D3D2D,
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0x91646C97,
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0xE6635C01,
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0x6B6B51F4,
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0x1C6C6162,
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0x856530D8,
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0xF262004E,
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0x6C0695ED,
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0x1B01A57B,
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0x8208F4C1,
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0xF50FC457,
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0x65B0D9C6,
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0x12B7E950,
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0x8BBEB8EA,
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0xFCB9887C,
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0x62DD1DDF,
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0x15DA2D49,
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0x8CD37CF3,
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0xFBD44C65,
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0x4DB26158,
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0x3AB551CE,
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0xA3BC0074,
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0xD4BB30E2,
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0x4ADFA541,
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0x3DD895D7,
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0xA4D1C46D,
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0xD3D6F4FB,
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0x4369E96A,
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0x346ED9FC,
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0xAD678846,
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0xDA60B8D0,
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0x44042D73,
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0x33031DE5,
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0xAA0A4C5F,
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0xDD0D7CC9,
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0x5005713C,
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0x270241AA,
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0xBE0B1010,
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0xC90C2086,
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0x5768B525,
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0x206F85B3,
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0xB966D409,
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0xCE61E49F,
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0x5EDEF90E,
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0x29D9C998,
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0xB0D09822,
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0xC7D7A8B4,
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0x59B33D17,
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0x2EB40D81,
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0xB7BD5C3B,
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0xC0BA6CAD,
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0xEDB88320,
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0x9ABFB3B6,
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0x03B6E20C,
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0x74B1D29A,
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0xEAD54739,
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0x9DD277AF,
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0x04DB2615,
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0x73DC1683,
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0xE3630B12,
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0x94643B84,
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0x0D6D6A3E,
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0x7A6A5AA8,
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0xE40ECF0B,
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0x9309FF9D,
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0x0A00AE27,
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0x7D079EB1,
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0xF00F9344,
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0x8708A3D2,
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0x1E01F268,
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0x6906C2FE,
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0xF762575D,
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0x806567CB,
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0x196C3671,
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0x6E6B06E7,
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0xFED41B76,
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0x89D32BE0,
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0x10DA7A5A,
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0x67DD4ACC,
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0xF9B9DF6F,
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0x8EBEEFF9,
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0x17B7BE43,
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0x60B08ED5,
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0xD6D6A3E8,
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0xA1D1937E,
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0x38D8C2C4,
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0x4FDFF252,
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0xD1BB67F1,
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0xA6BC5767,
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0x3FB506DD,
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0x48B2364B,
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0xD80D2BDA,
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0xAF0A1B4C,
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0x36034AF6,
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0x41047A60,
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0xDF60EFC3,
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0xA867DF55,
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0x316E8EEF,
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0x4669BE79,
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0xCB61B38C,
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0xBC66831A,
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0x256FD2A0,
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0x5268E236,
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0xCC0C7795,
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0xBB0B4703,
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0x220216B9,
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0x5505262F,
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0xC5BA3BBE,
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0xB2BD0B28,
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0x2BB45A92,
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0x5CB36A04,
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0xC2D7FFA7,
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0xB5D0CF31,
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0x2CD99E8B,
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0x5BDEAE1D,
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0x9B64C2B0,
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0xEC63F226,
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0x756AA39C,
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0x026D930A,
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0x9C0906A9,
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0xEB0E363F,
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0x72076785,
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0x05005713,
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0x95BF4A82,
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0xE2B87A14,
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0x7BB12BAE,
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0x0CB61B38,
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0x92D28E9B,
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0xE5D5BE0D,
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0x7CDCEFB7,
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0x0BDBDF21,
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0x86D3D2D4,
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0xF1D4E242,
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0x68DDB3F8,
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0x1FDA836E,
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0x81BE16CD,
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0xF6B9265B,
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0x6FB077E1,
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0x18B74777,
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0x88085AE6,
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0xFF0F6A70,
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0x66063BCA,
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0x11010B5C,
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0x8F659EFF,
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0xF862AE69,
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0x616BFFD3,
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0x166CCF45,
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0xA00AE278,
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0xD70DD2EE,
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0x4E048354,
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0x3903B3C2,
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0xA7672661,
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0xD06016F7,
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0x4969474D,
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0x3E6E77DB,
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0xAED16A4A,
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0xD9D65ADC,
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0x40DF0B66,
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0x37D83BF0,
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0xA9BCAE53,
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0xDEBB9EC5,
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0x47B2CF7F,
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0x30B5FFE9,
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0xBDBDF21C,
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0xCABAC28A,
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0x53B39330,
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0x24B4A3A6,
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0xBAD03605,
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0xCDD70693,
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0x54DE5729,
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0x23D967BF,
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0xB3667A2E,
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0xC4614AB8,
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0x5D681B02,
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0x2A6F2B94,
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0xB40BBE37,
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0xC30C8EA1,
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0x5A05DF1B,
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0x2D02EF8D,
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};
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unsigned long CRC16(const unsigned char *buf, int size, int key)
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{
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unsigned long ecx = key; //mov ecx, [esp+arg_8]
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unsigned long eax = ecx; //mov eax, ecx
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unsigned long edi;
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eax = ~ eax; //not eax
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eax&=0xFF; //and eax, 0FFh
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eax=IntArray[eax]; //mov eax, dword_0_10115D38[eax*4] IntArray
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eax ^= 0x00FFFFFF; //xor eax, 0FFFFFFh
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int edx = ecx; //mov edx, ecx
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edx = edx >> 8; //sar edx, 8
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edx = edx ^ eax; //xor edx, eax
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eax = eax >> 8; //sar eax, 8
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edx &= 0xFF; //and edx, 0FFh
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eax &= 0x00FFFFFF; //and eax, 0FFFFFFh
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eax ^= IntArray[edx]; //xor eax, dword_0_10115D38[edx*4]
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edx = ecx; //mov edx, ecx
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edx = edx >> 0x10; //sar edx, 10h
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edx ^= eax; //xor edx, eax
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eax = eax >> 8; //sar eax, 8
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edx &= 0xFF; //and edx, 0FFh
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int esi = IntArray[edx]; //mov esi, dword_0_10115D38[edx*4]
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edx = size; //mov edx, [esp+4+arg_4]
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eax &= 0x00FFFFFF; //and eax, 0FFFFFFh
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eax ^= esi; //xor eax, esi
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ecx = ecx >> 0x18; //sar ecx, 18h
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ecx ^= eax; //xor ecx, eax
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ecx &= 0xFF; //and ecx, 0FFh
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esi = IntArray[ecx]; //mov esi, dword_0_10115D38[ecx*4]
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ecx = (int)*buf; //mov ecx, [esp+4+arg_0]
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eax = eax >> 8; //sar eax, 8
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eax &= 0x00FFFFFF; //and eax, 0FFFFFFh
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eax ^= esi; //xor eax, esi
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for(int x = 0; x < size; x++)
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{ //eax is the crc, ecx is the current part of the buffer
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int edx = 0; //xor edx, edx
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edx = buf[x] & 0x00FF; //mov dl, [ecx]
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edx ^= eax; //xor edx, eax
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eax = eax >> 8; //sar eax, 8
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edx &= 0xFF; //and edx, 0FFh
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edi = IntArray[edx]; //mov edi, dword_0_10115D38[edx*4]
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eax &= 0x00FFFFFF; //and eax, 0FFFFFFh
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eax ^= edi; //xor eax, edi
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}
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return ~eax;
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}
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