![]() Fix #289 - pets don't follow Fix #288 - FaceTarget(Originator, Target, disable_action_state) - disable_action_state defaults to true Fix #287 - pause on hail RULE_INIT(R_Spawn, HailMovementPause, "5000"); // time in milliseconds the spawn is paused on hail RULE_INIT(R_Spawn, HailDistance, "5"); // max distance to hail a spawn/npc Fix #286 - PauseMovement(Spawn, time_in_ms) added Fix #261 - spawn_npcs added water_type and flying_type, temp rules added also alter table spawn_npcs add column water_type tinyint(1) unsigned not null default 0; alter table spawn_npcs add column flying_type tinyint(1) unsigned not null default 0; RULE_INIT(R_Spawn, UseHardCodeWaterModelType, "1"); // uses alternate method of setting water type by model type (hardcoded) versus relying on just DB RULE_INIT(R_Spawn, UseHardCodeFlyingModelType, "1"); // uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB |
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