* New rules: * R_Combat, StrengthNPC = 10 * R_Combat, StrengthOther = 25 * these are dividers, player_strength / 25 (or for NPCs a divide by 10), minimum value of 1 allowed - ChangeLevel now properly called inside AddXP when player level changes (this is required!) else skill ups do not occur. - Added weaponry to skillups (piercing, slashing, so on) since it wasn't skilling up - Fixed crash upon not being able to load a recipe (if someone were to remove recipes from the DB that a character needed) |
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