EQ2EMu/EQ2
Image a3d1f915c5 Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
This will fix  requirement.  disable_sounds will be made to more globally disable a spawns sounds that might otherwise be defaults.

We can either later on decide to use the widget open/close sound or maybe have another sound file field that allows a different value than mariner bell.

This update also allows signs to check expansion flags and fixes widgets pulling the wrong field
2020-06-12 22:05:50 -04:00
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devtools navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood 2020-06-10 22:41:41 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell) 2020-06-12 22:05:50 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00