EQ2EMu/EQ2
Image ecdcdfd123 Procyon Update
- Fix  exposed cheek_type, chin_type, ear_type, eye_brow_type, eye_type, lip_type, nose_type, body_age, body_size to spawn set

all but body_age and body_size have three indexes (0-2):

/spawn set command_name [value] [index]

value is a signed integer (can be negative/positive per the requirements)

index is between 0-2, sets R/G/B fields respectively in the database (thats how it loads up)

- Fix  better handling of MMovementLocations

- Fix  we now properly update the windows against your inventory

- "obtained" lua function now called when item is looted (previously only done when item is 'added' to the player)

- Fix  - lock down fuel components (the resulting messaging may need to be corrected, but the concept is in)

- Fix  - expansion/holiday flag triggering on a spawn no longer throws 'error adding spawn'.  Now has a warning message instead.  Also did some other messages to try to reduce 'error' based logging as to not confuse real errors with just server settings/unrelated noise in the database.
2021-07-05 08:49:34 -04:00
..
devtools PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source Procyon Update 2021-07-05 08:49:34 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win eq2world project update for LUA + debug mode (better tracing) 2020-12-20 17:47:32 -05:00