![]() GetWardValue(Ward, "type") types: damageleft - amount of damage left ward can absorb basedamage - original amount of damage ward can absorb in total keepward - keep ward (don't remove spell from spawn) if it expires by absorbing all the damage wardtype - limit damage type: #define WARD_TYPE_ALL 0 #define WARD_TYPE_PHYSICAL 1 #define WARD_TYPE_MAGICAL 2 dmgabsorptionpct - max damage ward can absorb (eg 50% of 100 means 50 absorbed, 50 damage still hits) dmgabsorptionmaxhealthpct - max damage ward can absorb (eg if 1000 health and 50%, any damage 500+ will not be absorbed) |
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