EQ2EMu/EQ2
Image 91cb109799 Added GetWardValue in support of Issue
GetWardValue(Ward, "type")

types:
damageleft - amount of damage left ward can absorb
basedamage - original amount of damage ward can absorb in total
keepward - keep ward (don't remove spell from spawn) if it expires by absorbing all the damage
wardtype - limit damage type:
#define WARD_TYPE_ALL 0
#define WARD_TYPE_PHYSICAL 1
#define WARD_TYPE_MAGICAL 2

dmgabsorptionpct - max damage ward can absorb (eg 50% of 100 means 50 absorbed, 50 damage still hits)
dmgabsorptionmaxhealthpct - max damage ward can absorb (eg if 1000 health and 50%, any damage 500+ will not be absorbed)
2020-05-16 10:46:51 -04:00
..
devtools Exe Updates 2020-04-16 10:11:21 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source Added GetWardValue in support of Issue 2020-05-16 10:46:51 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00