No description
* May need further expansion some day to compare other clients, we can map btype, but the itype/ltype may also need to be mapped. - Fixed Item::HasStat to work for stats in the 100-199 range since they only match the type (1) and the subtype is the value, meaning we have to match up the skill name Partial addressing of Issue #279 - Ministration Skill/Power reduction added with rules RULE_INIT(R_Spells, MinistrationSkillID, "366253016"); // ministration skill id used to map power reduction rule MinistrationPowerReductionMax RULE_INIT(R_Spells, MinistrationPowerReductionMax, "15.0"); // max percentage of power reduction for spells with ministration mastery skill (default is 15.0 for 15%) RULE_INIT(R_Spells, MinistrationPowerReductionSkill, "25"); // divides by integer value to establish how much skill req for higher power reduction - Subjugation, Disruption, Ordination and Aggression resistance reduction by skill of the attacker RULE_INIT(R_Spells, MasterSkillReduceSpellResist, "25"); // divides by integer value to establish how much skill bonus for reducing spell resistance on target - Weapon Skills item stat now added to the weapon skill (crush/slash/pierce) for determinehit |
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cmake | ||
Content | ||
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EQ2 | ||
installer | ||
server | ||
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CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details