![]() SpawnSet(NPC, "skin_color", "255 0 0", false, true) skin_color takes in 3 arguments as a string, R G B two new parameters after value: - no_update, when set to true (default false, its an inverse flag of send_update) we will not send update of spawn changes - temporary_flag, when set to true database is not update (default false again to keep compat with LUA scripts). SpellHeal(Spawn, "heal", min, max, NPC, 0, 0, "New Spell Name") |
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