EQ2EMu/EQ2
Image 963d40521e Albireo Stage First Update
Issue  - partially implemented cross zone spells.  Buffs will cross with you for self, group spells can re-attach if the caster enters the zone first.  Pet spells will recreate the pet, but name and other buffs to the pet do not persist cross zone.  WORK IN PROGRESS!!

Fix  - no sale option supported on merchants and saved to database, see additionalfields_mar6_2021.sql

Fix  - mastery skills all update now and relate to fizzle (ordination, ministration, etc)

Fix  - fizzle support added
	RULE_INIT(R_Spells, EnableFizzleSpells, "1"); // enables/disables the 'fizzling' of spells based on can_fizzle in the spells table.  This also enables increasing specialized skills for classes based on spells/abilities.
	RULE_INIT(R_Spells, DefaultFizzleChance, "10.0"); // default percentage x / 100, eg 10% is 10.0
	RULE_INIT(R_Spells, FizzleMaxSkill, "1.2"); // 1.0 is 100%, 1.2 is 120%, so you get 120% your max skill against a spell, no fizzle
	RULE_INIT(R_Spells, FizzleDefaultSkill, ".2"); // offset against MaxSkill to average out to 100%, default of .2f so we don't go over the threshold if no skill

Fix  - Brokers now use /frombroker instead of /itemsearch to show correct icon (money stack like merchants)

Fix  - implemented selling for status, no buy back, city merchant type (set merchant_type in spawn to 64) allows selling for status
2021-03-06 17:32:00 -05:00
..
devtools ModelViewer / MapEditor updated with the latest EQ2Region code / Map code utilized 2021-01-12 08:07:56 -05:00
docs Base 2020-02-28 09:17:24 -05:00
source Albireo Stage First Update 2021-03-06 17:32:00 -05:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win eq2world project update for LUA + debug mode (better tracing) 2020-12-20 17:47:32 -05:00