EQ2EMu/EQ2/source/WorldServer/WorldTCPConnection.h
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2020-02-28 09:17:24 -05:00

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C++

/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef WorldTCPCONNECTION_H
#define WorldTCPCONNECTION_H
class WorldTCPConnection
{
public:
WorldTCPConnection() { }
virtual ~WorldTCPConnection() { }
virtual void SendEmoteMessage(const char* to, int32 to_guilddbid, sint16 to_minstatus, int32 type, const char* message, ...) { }
virtual void SendEmoteMessageRaw(const char* to, int32 to_guilddbid, sint16 to_minstatus, int32 type, const char* message) { }
virtual inline bool IsConsole() { return false; }
};
#endif