202 lines
4.4 KiB
C++
202 lines
4.4 KiB
C++
/*
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EQ2Emulator: Everquest II Server Emulator
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Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
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This file is part of EQ2Emulator.
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EQ2Emulator is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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EQ2Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MUTEXHELPER_H
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#define MUTEXHELPER_H
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#include "../common/timer.h"
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#include "../common/Mutex.h"
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#include <list>
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#include <map>
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template<typename T>
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class IsPointer {
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public:
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static bool ValidPointer(T key){
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return false;
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}
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static void Delete(T key){
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}
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};
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class Locker{
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public:
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Locker(){
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#ifdef WIN32
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InitializeCriticalSection(&CSMutex);
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#else
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
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pthread_mutex_init(&CSMutex, &attr);
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pthread_mutexattr_destroy(&attr);
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#endif
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}
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Locker(const Locker& locker){
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#ifdef WIN32
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InitializeCriticalSection(&CSMutex);
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#else
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pthread_mutexattr_t attr;
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pthread_mutexattr_init(&attr);
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pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
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pthread_mutex_init(&CSMutex, &attr);
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pthread_mutexattr_destroy(&attr);
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#endif
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}
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~Locker(){
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#ifdef WIN32
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DeleteCriticalSection(&CSMutex);
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#else
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// pthread_mutex_destroy(&CSMutex);
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#endif
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}
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void lock(){
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#ifdef WIN32
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EnterCriticalSection(&CSMutex);
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#else
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pthread_mutex_lock(&CSMutex);
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#endif
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}
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void unlock(){
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#ifdef WIN32
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LeaveCriticalSection(&CSMutex);
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#else
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pthread_mutex_unlock(&CSMutex);
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#endif
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}
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private:
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#ifdef WIN32
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CRITICAL_SECTION CSMutex;
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#else
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pthread_mutex_t CSMutex;
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#endif
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};
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template<typename T>
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class IsPointer<T*> {
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public:
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static bool ValidPointer(T* key){
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return true;
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}
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static void Delete(T* key){
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if(key){
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delete key;
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key = 0;
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}
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}
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};
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template <typename KeyT, typename ValueT>
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class DeleteData{
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public:
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void SetData(int type, KeyT key, ValueT value, unsigned int time){
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this->type = type;
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this->key = key;
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this->value = value;
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this->time = time;
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}
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void DeleteKey(){
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IsPointer<KeyT>::Delete(key);
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}
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void DeleteValue(){
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IsPointer<ValueT>::Delete(value);
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}
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unsigned int GetTime(){
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return time;
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}
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int GetType(){
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return type;
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}
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private:
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int type;
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KeyT key;
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ValueT value;
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unsigned int time;
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};
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template<typename T>
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class HandleDeletes {
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public:
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HandleDeletes(){
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access_count = 0;
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next_delete_attempt = 0;
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changing = false;
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has_pending_deletes = false;
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}
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~HandleDeletes(){
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CheckDeletes(true);
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}
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void AddPendingDelete(T value, unsigned int time){
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if(IsPointer<T>::ValidPointer(value)){
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while(changing){
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Sleep(1);
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}
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++access_count;
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pending_deletes[value] = time;
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has_pending_deletes = true;
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--access_count;
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}
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}
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void CheckDeletes(bool force = false){
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while(changing){
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Sleep(1);
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}
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if(has_pending_deletes && (force || (Timer::GetCurrentTime2() > next_delete_attempt && access_count == 0))){
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changing = true;
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while(access_count > 0){
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Sleep(1);
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}
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++access_count;
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next_delete_attempt = Timer::GetCurrentTime2();
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std::list<T> deletes;
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typename std::map<T, unsigned int>::iterator pending_delete_itr;
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for(pending_delete_itr = pending_deletes.begin(); pending_delete_itr != pending_deletes.end(); pending_delete_itr++){
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if(force || next_delete_attempt >= pending_delete_itr->second)
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deletes.push_back(pending_delete_itr->first);
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}
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if(deletes.size() > 0){
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typename std::list<T>::iterator delete_itr;
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for(delete_itr = deletes.begin(); delete_itr != deletes.end(); delete_itr++){
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IsPointer<T>::Delete(*delete_itr);
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pending_deletes.erase(*delete_itr);
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}
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has_pending_deletes = (pending_deletes.size() > 0);
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}
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next_delete_attempt += 1000;
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--access_count;
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changing = false;
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}
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}
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private:
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volatile bool changing;
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volatile int access_count;
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volatile unsigned int next_delete_attempt;
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volatile bool has_pending_deletes;
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std::map<T, unsigned int> pending_deletes;
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};
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#endif
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