EQ2EMu/EQ2
Image 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands
Fix 

Examples:

--AddPrimaryEntityCommand(Spawn,NPC,"",0,"") -- removes all the primary entity commands (including hail)

--AddPrimaryEntityCommand(Spawn,NPC,"hail",10000,"hail") -- adds the hail command back to the npc

--SendUpdateDefaultCommand(NPC,10000,"hail") -- returns the bubble option when you hover over the spawn/npc

--AddPrimaryEntityCommand(Spawn,NPC,"hail2",10000,"hail2","",0,0,1) -- 1 at the end sets this as a default DENY list, if Spawn is supplied and not null/not player then that player gets default allow access.  Any other players must be added (either by calling the AddPrimaryEntityCommand or subsequently SetAccessToEntityCommand)

--SetAccessToEntityCommand(Spawn,NPC,"hail2",0) -- removes access to the just created hail2 for that player

--SetAccessToEntityCommand(Spawn,NPC,"hail2",1) -- adds access to hail2 for that Spawn (player)

--RemovePrimaryEntityCommand(NPC,"hail2") -- removes hail2 command for all players
2020-05-19 13:38:11 -04:00
..
devtools Exe Updates 2020-04-16 10:11:21 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source LUA Commands Added/Updated for controlling primary commands 2020-05-19 13:38:11 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win Support for BestZ / Line of Sight / navmesh pathing 2020-04-05 23:29:43 -04:00