No description
69612e08b6
* Restrictions based on rule R_Player, TraitTieringSelection = 1, limits to 1 trait selection per group, 0 allows 'free' selection much like newer EQ2 * Racial Traditions and Personal Traits available, Training and Enemy Tactics need content - Fix #472 - Spell damage now has resist added to reduce damage. Resistability support, info struct now has float "max_spell_reduction" and int8 "max_spell_reduction_override". Use override to set manually the resistability. Otherwise uses table for max resistability based on level - Fix #456 - Parital support for NPC Knockback, challenge is the updates are not using delta properly, but they do fly! - Fixed /follow for DoF client - Fixed multiple crashes in adding a trait - Spell book should no longer have type 4 spells (not shown spells) - Spell book issue addressed where innate abilities would wipe out the spell book - Fixed situations on login where HP/Power would not regen since you were not added to the damaged spawns - Implemented a workaround to get all items to appear in inventory for DoF client upon zoning *does not resolve evac/escape - Fixed Spawn info struct, we were not passing spell_effects properly for DoF client **Be sure to check the db file may2024_classictraits_personalandracial.sql and note it has a static max item id 10204351 that may need to be changed in the future if you insert it later |
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LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details