EQ2EMu/EQ2/source
Image 4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id
Fix #267 - spell stacking restrictions in place

min_class_skill_req is now pulled from the database
sint32 type_group_spell_id added to spells, can use this to distinguish spells of different classes not competing (eg. wards of templar/inquisitor dont stack)
GetSpellData and SetSpellData support min_class_skill_req and type_group_spell_id
2021-02-24 12:15:10 -05:00
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common SpawnSet given more color options 2021-02-20 16:38:28 -05:00
depends navpaths Starcrest Commune, Nettleville, Castleview Hamlet and willow wood 2020-06-10 22:41:41 -04:00
LoginServer Discord link updated due to invite limit on previous link 2021-01-24 17:28:36 -05:00
LUA LUA 5.1 -> 5.4 2020-12-20 17:44:28 -05:00
WorldServer Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id 2021-02-24 12:15:10 -05:00