41716c32fa
Fix #66 - Fixed crashing of the world server when a client in a group zones - Tracking of players group_id in the characters table (for both sanity and tracking cross zone) - Clients zoning now properly 'rejoin' their group - Mutex locks added to group code, this makes groups more reliably work across different zones as they run on different threads (some behavior for example was some players would not see chat and others would) |
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updates |