EQ2EMu/EQ2
Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy
Fix  - /gm tag implemented
eg.
/gm tag faction x icon_id (where x is the faction id)
/gm tag spawngroup x icon_id (where x is 1 for spawngroups, 0 for non spawngroups)
/gm tag race x icon_id (where x is the race id or base race id)
/gm tag groundspawn icon_id (tags all groundspawns with the icon id)

icon ids:
1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X, 6 = green flame
7 = Number "1", 8 = Number "2", 9 = Number "3", 10 = Number "4", 11 = Number "5", 12 = Number "6"
25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt
30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword
34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura

"tag1" added to info struct as a UInt8

- More LUA Interface cleanup

- Zoning spruced up, we track incoming clients to a zone and also can emergency bootup a zone should it not be ready for incoming clients.
2021-10-23 20:21:35 -04:00
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devtools PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source /gm tag implemented, fixed escape code again, implemented zoning redundancy 2021-10-23 20:21:35 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win world project update to remove SPGrid files 2021-10-01 23:21:35 -04:00