No description
- Update Activities for AOM added (someday we need a table based on versions to handle these) - In turn of updating activities, client side enforced drowning, swimming is now correct - transmuting skill / item stat now calculated - Fixed sending certain information to client before they are zoned in - Player is blocked from being attacked until they send their 'ready' message to the server (visual UI display can be seen) - New swim rules: RULE_INIT(R_Player, SwimmingSkillMinSpeed, "20"); RULE_INIT(R_Player, SwimmingSkillMaxSpeed, "200"); RULE_INIT(R_Player, SwimmingSkillMinBreathLength, "30"); // these are probably in seconds RULE_INIT(R_Player, SwimmingSkillMaxBreathLength, "1000"); |
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cmake | ||
Content | ||
DB | ||
EQ2 | ||
installer | ||
server | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details