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RULE_INIT(R_Player, MentorItemDecayRate, ".05"); // 5% per level lost when mentoring mentoring now lowers the item stats although display needs work to display lowered stat value (higher stat value) reordering some of the mutex locks for info/pos/vis to avoid deadlocking (still a few more to address) Added StopMovement(Spawn) for NPCs in a movement loop, purges movement loop and stops npc at position indestructable items supported appearance items limited to appearance only makeadmin charname status added to console commands (windows) fixed "used" to allow removal of an item without crashing the world. The function can return a value less than 0 to omit from calling RemoveItem or decrementing the charges by code. Having no return (0) or any return larger than 0 means we will try to code decrement the item if it is still there. |
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cmake | ||
Content | ||
DB/updates | ||
EQ2 | ||
installer | ||
server | ||
.gitignore | ||
CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
Building/Compiling
Linux Compile Instructions: On our Wiki
Authors
Project team site at EQ2EMu and ZekLabs
License
This project is licensed under the GNU General Public License - see the LICENSE.md file for details