EQ2EMu/server/SpawnScripts/qeynos_combined02/aWillowWooddefender570801.lua
2022-06-05 13:50:31 -07:00

107 lines
2.7 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/qeynos_combined02/aWillowWooddefender570801.lua
Script Author : Rylec
Script Date : 2021.01.16 05:01:26
Script Purpose :
:
--]]
function spawn(NPC)
math.randomseed(os.time())
choice = math.random(1133,1139)
SpawnSet(NPC, "hair_type", choice)
AddTimer(NPC, 3000, "EmoteLoop")
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
Say(NPC, "Your deeds here will not be forgotten.")
PlayAnimation(NPC, 12167)
end
function respawn(NPC)
spawn(NPC)
end
function EmoteLoop(NPC)
math.randomseed(os.time())
local choice = math.random(1,17)
local timer = math.random(5000,10000)
if choice == 1 then
-- converse_male01
PlayAnimation(NPC, 11233)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 2 then
-- converse_male02
PlayAnimation(NPC, 11234)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 3 then
-- converse_male03
PlayAnimation(NPC, 11235)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 4 then
-- converse_male04
PlayAnimation(NPC, 2983)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 5 then
-- converse_male05
PlayAnimation(NPC, 11236)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 6 then
-- converse_male06
PlayAnimation(NPC, 11237)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 7 then
-- converse_male07
PlayAnimation(NPC, 11238)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 8 then
-- converse_male08
PlayAnimation(NPC, 11239)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 9 then
-- converse_male09
PlayAnimation(NPC, 11240)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 10 then
-- converse_male10
PlayAnimation(NPC, 11241)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 11 then
-- converse_male11
PlayAnimation(NPC, 11242)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 12 then
-- converse_male12
PlayAnimation(NPC, 2991)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 13 then
-- no
PlayAnimation(NPC, 11881)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 14 then
-- agree
PlayAnimation(NPC, 10745)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 15 then
-- nod
PlayAnimation(NPC, 11882)
AddTimer(NPC, timer, "EmoteLoop")
elseif choice == 16 then
-- heckno
PlayAnimation(NPC, 11680)
AddTimer(NPC, timer, "EmoteLoop")
else
-- shrug
PlayAnimation(NPC, 12240)
AddTimer(NPC, timer, "EmoteLoop")
end
end
--function Idle(NPC)
-- PlayAnimation(NPC, 323)
-- EmoteLoop(NPC)
--end