EQ2EMu/server/SpawnScripts/qeynos_combined02/Telandra.lua
2022-06-05 13:50:31 -07:00

83 lines
No EOL
2.8 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/qeynos_combined02/Telandra.lua
Script Author : Rylec
Script Date : 2021.09.08 08:09:06
Script Purpose :
:
--]]
function spawn(NPC)
AddTimer(NPC, 3000, "EmoteLoop")
end
function hailed(NPC, Spawn)
local choice = MakeRandomInt(1,2)
if choice == 1 then
PlayFlavor(NPC, "voiceover/english/woodelf_eco_race_good/ft/eco/good/woodelf_eco_race_good_hail_gf_3e59423a.mp3", "The blessing of Tunare is the highest blessing of all.", "idle03", 853299003, 3297095439, Spawn)
else
PlayFlavor(NPC, "voiceover/english/woodelf_eco_race_good/ft/eco/good/woodelf_eco_race_good_hail_gf_50387146.mp3", "To be among the highest leaves and branches of a tree is to feel free.", "idle03", 1191446540, 711911709, Spawn)
end
end
function respawn(NPC)
spawn(NPC)
end
function EmoteLoop(NPC)
local emoteChoice = MakeRandomInt(1,13)
if emoteChoice == 1 then
-- chuckle
PlayAnimation(NPC, 11152)
AddTimer(NPC, MakeRandomInt(8000,12000), "EmoteLoop")
elseif emoteChoice == 2 then
-- converse_female01
PlayAnimation(NPC, 11221)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 3 then
-- converse_female05
PlayAnimation(NPC, 11225)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 4 then
-- converse_female06
PlayAnimation(NPC, 11226)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 5 then
-- converse_female07
PlayAnimation(NPC, 11227)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 6 then
-- converse_female08
PlayAnimation(NPC, 11228)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 7 then
-- converse_female09
PlayAnimation(NPC, 11229)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 8 then
-- converse_female10
PlayAnimation(NPC, 11230)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 9 then
-- converse_female11
PlayAnimation(NPC, 11231)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 10 then
-- converse_female12
PlayAnimation(NPC, 11232)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 11 then
-- giggle
PlayAnimation(NPC, 11648)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 12 then
-- happy
PlayAnimation(NPC, 11668)
AddTimer(NPC, MakeRandomInt(9000,13000), "EmoteLoop")
else
-- smile
PlayAnimation(NPC, 12285)
AddTimer(NPC, MakeRandomInt(7000,11000), "EmoteLoop")
end
end