78 lines
No EOL
2.6 KiB
Lua
Executable file
78 lines
No EOL
2.6 KiB
Lua
Executable file
--[[
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Script Name : SpawnScripts/qeynos_combined02/Bryson.lua
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Script Author : Rylec
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Script Date : 2021.09.08 09:09:29
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Script Purpose :
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:
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--]]
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function spawn(NPC)
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AddTimer(NPC, 5000, "EmoteLoop")
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end
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function hailed(NPC, Spawn)
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PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/100_archer_human_bryson_multhail1_591026b2.mp3", "Now, if you hope to be as fine an archer as me, you should be off practicing instead of talking to me!", "idle03", 2519962645, 3532721498, Spawn)
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end
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function respawn(NPC)
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spawn(NPC)
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end
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function EmoteLoop(NPC)
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local emoteChoice = MakeRandomInt(1,13)
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if emoteChoice == 1 then
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-- chuckle
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PlayAnimation(NPC, 11152)
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AddTimer(NPC, MakeRandomInt(8000,12000), "EmoteLoop")
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elseif emoteChoice == 2 then
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-- converse_female01
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PlayAnimation(NPC, 11221)
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AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
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elseif emoteChoice == 3 then
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-- converse_female05
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PlayAnimation(NPC, 11225)
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AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
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elseif emoteChoice == 4 then
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-- converse_female06
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PlayAnimation(NPC, 11226)
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AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
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elseif emoteChoice == 5 then
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-- converse_female07
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PlayAnimation(NPC, 11227)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 6 then
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-- converse_female08
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PlayAnimation(NPC, 11228)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 7 then
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-- converse_female09
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PlayAnimation(NPC, 11229)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 8 then
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-- converse_female10
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PlayAnimation(NPC, 11230)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 9 then
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-- converse_female11
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PlayAnimation(NPC, 11231)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 10 then
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-- converse_female12
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PlayAnimation(NPC, 11232)
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AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
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elseif emoteChoice == 11 then
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-- giggle
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PlayAnimation(NPC, 11648)
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AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
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elseif emoteChoice == 12 then
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-- happy
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PlayAnimation(NPC, 11668)
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AddTimer(NPC, MakeRandomInt(9000,13000), "EmoteLoop")
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else
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-- smile
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PlayAnimation(NPC, 12285)
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AddTimer(NPC, MakeRandomInt(7000,11000), "EmoteLoop")
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end
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end
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