EQ2EMu/server/SpawnScripts/qeynos_combined02/Bryson.lua
2022-06-05 13:50:31 -07:00

78 lines
No EOL
2.6 KiB
Lua
Executable file

--[[
Script Name : SpawnScripts/qeynos_combined02/Bryson.lua
Script Author : Rylec
Script Date : 2021.09.08 09:09:29
Script Purpose :
:
--]]
function spawn(NPC)
AddTimer(NPC, 5000, "EmoteLoop")
end
function hailed(NPC, Spawn)
PlayFlavor(NPC, "voiceover/english/bryson/qey_elddar/100_archer_human_bryson_multhail1_591026b2.mp3", "Now, if you hope to be as fine an archer as me, you should be off practicing instead of talking to me!", "idle03", 2519962645, 3532721498, Spawn)
end
function respawn(NPC)
spawn(NPC)
end
function EmoteLoop(NPC)
local emoteChoice = MakeRandomInt(1,13)
if emoteChoice == 1 then
-- chuckle
PlayAnimation(NPC, 11152)
AddTimer(NPC, MakeRandomInt(8000,12000), "EmoteLoop")
elseif emoteChoice == 2 then
-- converse_female01
PlayAnimation(NPC, 11221)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 3 then
-- converse_female05
PlayAnimation(NPC, 11225)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 4 then
-- converse_female06
PlayAnimation(NPC, 11226)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 5 then
-- converse_female07
PlayAnimation(NPC, 11227)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 6 then
-- converse_female08
PlayAnimation(NPC, 11228)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 7 then
-- converse_female09
PlayAnimation(NPC, 11229)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 8 then
-- converse_female10
PlayAnimation(NPC, 11230)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 9 then
-- converse_female11
PlayAnimation(NPC, 11231)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 10 then
-- converse_female12
PlayAnimation(NPC, 11232)
AddTimer(NPC, MakeRandomInt(5000,9000), "EmoteLoop")
elseif emoteChoice == 11 then
-- giggle
PlayAnimation(NPC, 11648)
AddTimer(NPC, MakeRandomInt(6000,10000), "EmoteLoop")
elseif emoteChoice == 12 then
-- happy
PlayAnimation(NPC, 11668)
AddTimer(NPC, MakeRandomInt(9000,13000), "EmoteLoop")
else
-- smile
PlayAnimation(NPC, 12285)
AddTimer(NPC, MakeRandomInt(7000,11000), "EmoteLoop")
end
end